diff --git a/gradle.properties b/gradle.properties index 95d1d6b..04b8e42 100644 --- a/gradle.properties +++ b/gradle.properties @@ -8,7 +8,7 @@ loader_version = 0.18.2 # Mod Properties mod_id = fuzz mod_name = Fuzz -mod_version = 1.6.8-beta.2 +mod_version = 1.6.9 maven_group = top.1024byteeeee archives_base_name = Fuzz diff --git a/versions/1.21.5/src/main/java/top/byteeeee/fuzz/commands/rule/commandCoordCompass/CoordCompassCommand.java b/versions/1.21.5/src/main/java/top/byteeeee/fuzz/commands/rule/commandCoordCompass/CoordCompassCommand.java index c5c59ed..3588e56 100644 --- a/versions/1.21.5/src/main/java/top/byteeeee/fuzz/commands/rule/commandCoordCompass/CoordCompassCommand.java +++ b/versions/1.21.5/src/main/java/top/byteeeee/fuzz/commands/rule/commandCoordCompass/CoordCompassCommand.java @@ -166,15 +166,15 @@ protected static void renderWorld(WorldRenderContext context) { //#if MC>=12111 //$$ RenderLayer renderLayer = RenderLayers.fireScreenEffect(TARGET_ICON); //#elseif MC>=12106 - //$$ RenderLayer renderLayer = RenderLayer.getFireScreenEffect(TARGET_ICON); + //$$ RenderLayer renderLayer = RenderLayer.getTextSeeThrough(TARGET_ICON); //#else RenderLayer renderLayer = RenderLayer.getGuiTexturedOverlay(TARGET_ICON); //#endif VertexConsumer vertexConsumer = Objects.requireNonNull(context.consumers()).getBuffer(renderLayer); - vertexConsumer.vertex(entry.getPositionMatrix(), -1F, -1F, 0F).texture(0F, 0F).color(-1); - vertexConsumer.vertex(entry.getPositionMatrix(), -1F, 1F, 0F).texture(0F, 1F).color(-1); - vertexConsumer.vertex(entry.getPositionMatrix(), 1F, 1F, 0F).texture(1F, 1F).color(-1); - vertexConsumer.vertex(entry.getPositionMatrix(), 1F, -1F, 0F).texture(1F, 0F).color(-1); + vertexConsumer.vertex(entry.getPositionMatrix(), -1F, -1F, 0F).texture(0F, 0F).color(-1).light(0xF000F0); + vertexConsumer.vertex(entry.getPositionMatrix(), -1F, 1F, 0F).texture(0F, 1F).color(-1).light(0xF000F0); + vertexConsumer.vertex(entry.getPositionMatrix(), 1F, 1F, 0F).texture(1F, 1F).color(-1).light(0xF000F0); + vertexConsumer.vertex(entry.getPositionMatrix(), 1F, -1F, 0F).texture(1F, 0F).color(-1).light(0xF000F0); //#if MC<12106 RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); //#endif