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King.java
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235 lines (210 loc) · 6.79 KB
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class King extends Pieces {
@Override
public boolean allowedMoves(int newRow, int newColumn) {
if (chessBoard[newRow][newColumn].equals("|__|")) {
// Move Down to free space.
if (newRow == row + 1 && newColumn == column) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
System.out.println(chessBoard[newRow][newColumn]);
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Up to free space.
if (newRow == row - 1 && newColumn == column) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Right to free space.
if (newRow == row && newColumn == column + 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Left to free space.
if (newRow == row && newColumn == column - 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Down and to the Right to free space.
if (newRow == row + 1 && newColumn == column + 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Down and to the Left to free space.
if (newRow == row + 1 && newColumn == column - 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Up and to the Left to free space.
if (newRow == row - 1 && newColumn == column - 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Up and to the Right to free space.
if (newRow == row - 1 && newColumn == column + 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
}
} else {
for (int i = 0; i < AIPieces.length; i++) {
if (chessBoard[newRow][newColumn].equals(AIPieces[i])) {
// Attack move down
if (newRow == row + 1 && newColumn == column) {
column = newColumn;
row = newRow;
return true;
} // Attack Up
else if (newRow == row - 1 && newColumn == column) {
column = newColumn;
row = newRow;
return true;
} // Attack Right
else if (newRow == row && newColumn == column + 1) {
column = newColumn;
row = newRow;
return true;
} // Attack Left
else if (newRow == row && newColumn == column - 1) {
column = newColumn;
row = newRow;
return true;
} // Attack Up Right
else if (newRow == row - 1 && newColumn == column + 1) {
column = newColumn;
row = newRow;
return true;
} // Attack Up Left
else if (newRow == row - 1 && newColumn == column - 1) {
column = newColumn;
row = newRow;
return true;
} // Attack Down Left
else if (newRow == row + 1 && newColumn == column - 1) {
column = newColumn;
row = newRow;
return true;
} // Attack Down Right
else if (newRow == row + 1 && newColumn == column + 1) {
column = newColumn;
row = newRow;
return true;
}
}
}
return false;
}
return false;
}
public boolean allowedMovesAI(int newRow, int newColumn) {
for (int i = 0; i < playerPieces.length; i++) {
if (chessBoard[newRow][newColumn].equals(playerPieces[i])) {
// Move Down to free space.
if (newRow == row + 1 && newColumn == column) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
System.out.println(chessBoard[newRow][newColumn]);
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Up to free space.
if (newRow == row - 1 && newColumn == column) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Right to free space.
if (newRow == row && newColumn == column + 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Left to free space.
if (newRow == row && newColumn == column - 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Down and to the Right to free space.
if (newRow == row + 1 && newColumn == column + 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Down and to the Left to free space.
if (newRow == row + 1 && newColumn == column - 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Up and to the Left to free space.
if (newRow == row - 1 && newColumn == column - 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
} // Move Up and to the Right to free space.
if (newRow == row - 1 && newColumn == column + 1) {
if (!(chessBoard[newRow][newColumn].equals("|__|"))) {
return false;
} else {
column = newColumn;
row = newRow;
return true;
}
}
}
}
return false;
}
}