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Pawn.java
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58 lines (51 loc) · 2.1 KB
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class Pawn extends Pieces {
@Override
public boolean allowedMoves(int newRow, int newColumn) {
if ((newRow == (this.row + 1)) && (newColumn == column) && (chessBoard[newRow][newColumn]).equals("|__|")) {
this.row = newRow;
this.column = newColumn;
return true;
} else {
for (int i = 0; i < AIPieces.length; i++) {
// The else if statement below is used to take out the other teams pieces, if they're on the right.
if (this.chessBoard[newRow][newColumn].equals(AIPieces[i])) {
if ((newRow == (this.row + 1)) && (newColumn == column + 1)) {
this.row = newRow;
this.column = newColumn;
return true;
} // The else if statement below is used to take out the other teams pieces, if they're located on the left.
else if ((newRow == (this.row + 1)) && (newColumn == column - 1)) {
this.row = newRow;
this.column = newColumn;
return true;
}
}
}
}
return false;
}
public boolean allowedMovesAI(int newRow, int newColumn) {
if ((newRow == (this.row - 1)) && (newColumn == column) && (chessBoard[newRow][newColumn]).equals("|__|")) {
this.row = newRow;
this.column = newColumn;
return true;
} else {
for (int i = 0; i < playerPieces.length; i++) {
// The else if statement below is used to take out the other teams pieces, if they're on the right.
if (this.chessBoard[newRow][newColumn].equals(playerPieces[i])) {
if ((newRow == (this.row - 1)) && (newColumn == column + 1)) {
this.row = newRow;
this.column = newColumn;
return true;
} // The else if statement below is used to take out the other teams pieces, if they're located on the left.
else if ((newRow == (this.row - 1)) && (newColumn == column - 1)) {
this.row = newRow;
this.column = newColumn;
return true;
}
}
}
}
return false;
}
}