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knight.java
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119 lines (101 loc) · 4.04 KB
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// The class is used to define how knights work in the game.
class knight extends Pieces {
@Override
public boolean allowedMoves(int newRow, int newColumn) {
for (int i = 0; i < AIPieces.length; i++) {
if (this.chessBoard[newRow][newColumn].equals("|__|") || this.chessBoard[newRow][newColumn].equals(AIPieces[i])) {
if ((newRow == (this.row - 2)) && newColumn == this.column - 1) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves forward and to the right.
else if ((newRow == (this.row - 2)) && newColumn == this.column + 1) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves down and to the left.
else if ((newRow == (this.row + 2)) && newColumn == this.column - 1) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves down and to the right.
else if ((newRow == (this.row + 2)) && newColumn == this.column + 1) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves down and to the left (further left).
else if ((newRow == (this.row + 1)) && newColumn == this.column - 2) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves down and to the right (further right).
else if ((newRow == (this.row + 1)) && newColumn == this.column + 2) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves up and to the left (further left).
else if ((newRow == (this.row - 1)) && newColumn == this.column - 2) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves up and to the right (further right).
else if ((newRow == (this.row - 1)) && newColumn == this.column + 2) {
this.row = newRow;
this.column = newColumn;
return true;
}
}
}
return false;
}
// Rook AI Movement
public boolean allowedMovesAI(int newRow, int newColumn) {
for (int i = 0; i < AIPieces.length; i++) {
for (int x = 0; x < playerPieces.length; x++) {
if (this.chessBoard[newRow][newColumn].equals(playerPieces[x])) {
if ((newRow == (this.row - 2)) && newColumn == this.column - 1) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves forward and to the right.
else if ((newRow == (this.row - 2)) && newColumn == this.column + 1) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves down and to the left.
else if ((newRow == (this.row + 2)) && newColumn == this.column - 1) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves down and to the right.
else if ((newRow == (this.row + 2)) && newColumn == this.column + 1) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves down and to the left (further left).
else if ((newRow == (this.row + 1)) && newColumn == this.column - 2) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves down and to the right (further right).
else if ((newRow == (this.row + 1)) && newColumn == this.column + 2) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves up and to the left (further left).
else if ((newRow == (this.row - 1)) && newColumn == this.column - 2) {
this.row = newRow;
this.column = newColumn;
return true;
} // Horse moves up and to the right (further right).
else if ((newRow == (this.row - 1)) && newColumn == this.column + 2) {
this.row = newRow;
this.column = newColumn;
return true;
}
}
}
}
return false;
}
}