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Progressive Shop Prices #3294

@theballaam96

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@theballaam96

This was talked about elsewhere but I don't believe there was an official spot this had been noted down anywhere (if it's on the git issues, I haven't looked yet lol). But basically the idea goes as follows:

Instead of shop prices following a set curve based on the threshold you set them to (Low, Medium, High, and Extreme) and the same threshold applying across all levels... the idea here is to have prices increase in each level based on a curve that's been set. So. You would still keep the current price options here but then there would be a new shop price toggle that would denote this new feature: Progressive Shop Prices. And when you click this toggle, the curves won't apply across all levels but rather increase in each level. Or, maybe Lrauq had a better idea on how this was to be implemented in his head at the time but I thought it'd be an additional toggle that would work off of the existing shop price setting lol. Either way...

You'd need to figure out how the curve should work starting from Isles to Level 1, Level 2, Level 3, etc. Whether it increases by grouping (so Levels 1-3, 4-6, 7) or actually by each level (so Level 1 has prices at 1-3 coins, Level 2 has prices at 4-6 coins, Level 3 7-10 coins, etc) and obviously the price maximum and general ranges is based on your shop price setting.

I thought it was a really cool idea and especially because of the shop price settings in High and Extreme -- these two shop price settings could benefit a lot from it. I think even Medium could, as long as things were scaled up as you went well enough. It'd also hopefully give more value to coins across an entire seed than eventually reaching a point where coins are just falling out of your pocket left and right (specifically referring to High and Extreme with this).

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