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Plando Suggestion: Specific "Random" Options for Items/Moves/Keys etc #3296

@theballaam96

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@theballaam96

Okay so one thing that I think could be good with plando is, having specific "random" options for the specific item types. What do I mean by this? I mean basically taking the existing "Randomize" generic setting and having more specific options branching from it.

For example, say you want to put a move on a check but maybe you don't want to specify which move. With a "Random Move" option, it would place any random (valid) move there that's already not placed (like say if you placed Strong Kong already that move couldn't be placed there), this would include things like Ammo Belt, 3rd Melon, and so on. This could be useful for when you have either plando'd a lot of things but at some point you just want a move and don't care what move gets placed there. Or, for when you're doing some plando settings/custom win con stuff and you want to ensure there's something on a check but you don't want to specify it so you still have some surprise/randomness to it but it's more controlled/contained to a specific check.

This can also apply for "Random Key", it will place any (valid) Key in the location. Valid means in relation to level order and also whether you started with the key.
"Random Item" could include the following: Banana Medals, Crowns, Blueprints, Golden Bananas, Rainbow Coins, Bean, Nintendo/Rareware Coins (if shuffled), and Pearls (if this needs to be less generic, we can figure out a way to break this up better but I think this works?)

Another thought I had that I'm not 100% sure could be done but if it can, it might not be a bad idea to have something like "Random Kong Move" and "Random Shared Move" so the user can be even more specific with moves while still keeping them random and unknown. Again, not sure if that can be done, definitely will settle for just "Random Move"

There's probably a better way to do this but I hope I'm getting myself across here well enough?

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