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GenerativeTextingHttpRequests.reds
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635 lines (540 loc) · 21 KB
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import Codeware.*
import RedData.Json.*
import RedHttpClient.*
public class HttpRequestSystem extends ScriptableSystem {
private let m_callbackSystem: wref<CallbackSystem>;
private let generationId: String;
private let playerInput: String;
private let timeArray: array<String>;
private let isGenerating: Bool = false;
private let noWorkers: Bool = false;
private let getAttempt: Int32 = 0;
private let phoneController: wref<NewHudPhoneGameController>;
private let systemPrompt: String;
private let systemPromptRomance: String;
private let aphroditeModel: String = "";
public let vMessages: array<String>;
public let npcResponses: array<String>;
/// Lifecycle ///
private func OnAttach() {
this.m_callbackSystem = GameInstance.GetCallbackSystem();
this.m_callbackSystem.RegisterCallback(n"Session/Ready", this, n"OnSessionReady");
if Equals(GetTextingSystem().aiModel, LLMProvider.Aphrodite) {
this.FetchAphroditeModels();
}
}
private func OnDetach() {
this.m_callbackSystem.UnregisterCallback(n"Session/Ready", this, n"OnSessionReady");
this.m_callbackSystem = null;
}
/// Game events ///
private cb func OnSessionReady(event: ref<GameSessionEvent>) {
let isPreGame = event.IsPreGame();
if !isPreGame {
return;
}
}
// Post request
public func TriggerPostRequest(playerMessage: String) {
this.playerInput = playerMessage;
let aiModel = GetTextingSystem().aiModel;
switch aiModel {
case LLMProvider.StableHorde:
this.StableHordePostRequest(playerMessage);
break;
case LLMProvider.OpenAI:
this.OpenAiPostRequest(playerMessage);
break;
case LLMProvider.Aphrodite:
this.AphroditePostRequest(playerMessage);
break;
}
}
// Stable Horde Post Request
private func StableHordePostRequest(playerMessage: String) {
let requestDTO = this.CreateTextGenerationRequest(playerMessage);
let tokens = this.EstimateTokens(requestDTO.prompt);
let jsonRequest = ToJson(requestDTO);
let callback = HttpCallback.Create(this, n"StableHordePostResponse");
let headers: array<HttpHeader> = [
HttpHeader.Create("Content-Type", "application/json"),
HttpHeader.Create("accept", "application/json"),
HttpHeader.Create("apikey", GetApiKey()),
HttpHeader.Create("Client-Agent", "unknown:0:unknown")
];
AsyncHttpClient.Post(callback, "https://stablehorde.net/api/v2/generate/text/async", jsonRequest.ToString(), headers);
ConsoleLog("== API POST Request ==");
ConsoleLog(s"\(jsonRequest.ToString("\t"))");
ConsoleLog(s"== Tokens: \(tokens) ==");
this.ToggleIsGenerating(true);
}
// OpenAI Post Request
private func OpenAiPostRequest(playerMessage: String) {
if Equals (GetOpenAiApiKey(), "0000000000") {
ConsoleLog("OpenAI API key not set. Please update your API key in GenerativeTextingUtilities.reds.");
this.HandleMessage("[ERROR CODE: 5002] - YOUR MESSAGE COULD NOT BE SENT. PLEASE UPDATE YOUR API KEY AND TRY AGAIN.");
return;
}
let requestDTO = this.BuildOpenAIMessages(playerMessage);
let jsonRequest = ToJson(requestDTO);
let callback = HttpCallback.Create(this, n"OnOpenAIResponse");
let headers: array<HttpHeader> = [
HttpHeader.Create("Content-Type", "application/json"),
HttpHeader.Create("Authorization", "Bearer " + GetOpenAiApiKey())
];
AsyncHttpClient.Post(callback, "https://api.openai.com/v1/chat/completions", jsonRequest.ToString(), headers);
ConsoleLog("== OpenAI POST Request ==");
ConsoleLog(s"\(jsonRequest.ToString("\t"))");
this.ToggleIsGenerating(true);
}
// Aphrodite Post Request
private func AphroditePostRequest(playerMessage: String) {
if Equals(GetApiKey(), "0000000000") {
ConsoleLog("API key not set. Please update your API key in config.reds and try again.");
this.HandleMessage("[ERROR CODE: 5002] - YOUR MESSAGE COULD NOT BE SENT. PLEASE UPDATE YOUR API KEY IN CONFIG.REDS AND TRY AGAIN.");
return;
}
let requestDTO = this.BuildOpenAIMessages(playerMessage);
// Use dynamically fetched model if available, otherwise fallback to default
if StrLen(this.aphroditeModel) > 0 {
requestDTO.model = this.aphroditeModel;
} else {
requestDTO.model = "gpt-3.5-turbo";
ConsoleLog("Using default model: gpt-3.5-turbo");
}
let jsonRequest = ToJson(requestDTO);
let callback = HttpCallback.Create(this, n"OnOpenAIResponse");
let headers: array<HttpHeader> = [
HttpHeader.Create("Content-Type", "application/json"),
HttpHeader.Create("Authorization", "Bearer " + GetApiKey())
];
let url = GetAphroditeBaseUrl() + "/v1/chat/completions";
ConsoleLog(s"Sending request to: \(url)");
ConsoleLog(s"Using model: \(requestDTO.model)");
AsyncHttpClient.Post(callback, url, jsonRequest.ToString(), headers);
ConsoleLog("== Aphrodite POST Request ==");
ConsoleLog(s"\(jsonRequest.ToString("\t"))");
this.ToggleIsGenerating(true);
}
// OpenAI Post Response
private cb func OnOpenAIResponse(response: ref<HttpResponse>) {
if !Equals(response.GetStatus(), HttpStatus.OK) {
ConsoleLog(s"Request failed, status code: \(response.GetStatusCode())");
this.ToggleIsGenerating(false);
return;
}
let json = response.GetJson();
if json.IsUndefined() {
ConsoleLog("Failed to parse JSON response");
this.ToggleIsGenerating(false);
return;
}
ConsoleLog("== OpenAI POST Response ==");
ConsoleLog(s"\(json.ToString("\t"))");
let responseObj = json as JsonObject;
let choices = responseObj.GetKey("choices") as JsonArray;
let firstChoice = choices.GetItem(0u) as JsonObject;
let message = firstChoice.GetKey("message") as JsonObject;
let text = message.GetKeyString("content");
if (StrLen(text) > 0) {
this.DelayedTyping();
this.DelayedMessage(text);
} else {
ConsoleLog("No text found in OpenAI response.");
this.ToggleIsGenerating(false);
}
}
// Stable Horde get request
public func TriggerGetRequest() {
ConsoleLog("== API GET Request ==");
let callback = HttpCallback.Create(this, n"StableHordeGetResponse");
AsyncHttpClient.Get(callback, "https://stablehorde.net/api/v2/generate/text/status/" + this.generationId);
this.getAttempt += 1;
ConsoleLog(s"Sending GET request \(this.getAttempt)...");
}
/// Callbacks ///
private cb func StableHordePostResponse(response: ref<HttpResponse>) {
ConsoleLog("== API POST Response ==");
if !Equals(response.GetStatusCode(), 202) {
ConsoleLog(s"Request failed, status code: \(response.GetStatusCode())");
let json = response.GetJson();
ConsoleLog(s"\(json.ToString("\t"))");
this.ToggleIsGenerating(false);
return;
}
let json = response.GetJson();
if json.IsUndefined() {
ConsoleLog("Failed to parse JSON response");
this.ToggleIsGenerating(false);
return;
}
let responseObj = json as JsonObject;
this.generationId = responseObj.GetKeyString("id");
this.noWorkers = IsDefined(responseObj.GetKey("message"));
ConsoleLog("== JSON POST Response ==");
ConsoleLog(s"\(json.ToString("\t"))");
this.DelayedGet();
}
private cb func StableHordeGetResponse(response: ref<HttpResponse>) {
ConsoleLog("== API GET Response ==");
if !Equals(response.GetStatus(), HttpStatus.OK) {
ConsoleLog(s"Request failed, status code: \(response.GetStatusCode())");
if Equals(response.GetStatusCode(), 404) {
this.FailedToGet();
}
return;
}
let json = response.GetJson();
if json.IsUndefined() {
ConsoleLog("Failed to parse JSON response");
this.ToggleIsGenerating(false);
return;
}
let responseObj = json as JsonObject;
let status = responseObj.GetKeyInt64("finished");
if NotEquals(status, 1) {
ConsoleLog(s"Wait Time: \(responseObj.GetKeyInt64("wait_time"))");
ConsoleLog(s"Queue Position: \(responseObj.GetKeyInt64("queue_position"))");
let queuePosition = responseObj.GetKeyUint64("queue_position");
if (!this.noWorkers && (queuePosition < 30ul)) {
this.ToggleTypingIndicator(true);
}
if ((this.getAttempt > 20) && this.noWorkers) {
this.FailedToGet();
return;
}
this.DelayedGet();
return;
}
ConsoleLog(s"\(json.ToString("\t"))");
this.noWorkers = false;
this.getAttempt = 0;
let generations = responseObj.GetKey("generations") as JsonArray;
let item = generations.GetItem(0u) as JsonObject;
let text = item.GetKeyString("text");
this.HandleMessage(text);
}
private func HandleMessage(text: String) {
if StrBeginsWith(text, " ") {
text = StrRight(text, (StrLen(text) - 1));
}
if GetTextingSystem().GetChatOpen() {
this.ToggleTypingIndicator(false);
// If text is greater than 1000 in length, split it into two messages
if StrLen(text) > 1000 {
let firstHalf = StrLeft(text, 1000);
let secondHalf = StrRight(text, (StrLen(text) - 1000));
this.BuildTextMessage(firstHalf);
this.BuildTextMessage(secondHalf);
} else {
this.BuildTextMessage(text);
}
GetTextingSystem().UpdateInputUi();
} else {
this.PushNotification(text);
}
this.AppendToHistory(text, false);
this.ToggleIsGenerating(false);
}
// Estimate tokens based on number of words in prompt where 75 words roughly = 100 tokens
private func EstimateTokens(prompt: String) -> Int32 {
let words = StrSplit(prompt, " ");
let tokens = (ArraySize(words) * 133)/100;
return tokens;
}
// Push a notification to the player's HUD
private func PushNotification(text: String) {
if !IsDefined(this.phoneController) {
let inkSystem = GameInstance.GetInkSystem();
let layers = inkSystem.GetLayers();
for layer in layers {
for controller in layer.GetGameControllers() {
if Equals(s"\(controller.GetClassName())", "NewHudPhoneGameController") {
this.phoneController = controller as NewHudPhoneGameController;
}
}
}
}
this.phoneController.PushCustomSMSNotification(text);
GetTextingSystem().ToggleUnread(true);
}
// Handle failed GET requests
private func FailedToGet() {
let text = "[ERROR CODE: 5001 - YOUR MESSAGE COULD NOT BE SENT. PLEASE TRY AGAIN LATER.]";
this.getAttempt = 0;
this.ToggleIsGenerating(false);
this.PushNotification(text);
this.AppendToHistory(text, false);
}
// Delay the GET request
private func DelayedGet() {
let delaySystem = GameInstance.GetDelaySystem(GetGameInstance());
let delay = RandRangeF(4.0, 6.0);
let isAffectedByTimeDilation: Bool = false;
delaySystem.DelayCallback(HttpDelayCallback.Create(), delay, isAffectedByTimeDilation);
}
private func DelayedTyping() {
let delaySystem = GameInstance.GetDelaySystem(GetGameInstance());
let delay = RandRangeF(2.0, 4.0);
let isAffectedByTimeDilation: Bool = false;
delaySystem.DelayCallback(TypingDelayCallback.Create(), delay, isAffectedByTimeDilation);
}
// Delay message rendering
private func DelayedMessage(text: String) {
let delaySystem = GameInstance.GetDelaySystem(GetGameInstance());
let delay = RandRangeF(5.0, 9.0);
let isAffectedByTimeDilation: Bool = false;
delaySystem.DelayCallback(MessageDelayCallback.Create(text), delay, isAffectedByTimeDilation);
}
// Build the text message by passing in the text author and whether to play an anim
private func BuildTextMessage(text: String) {
if (IsDefined(GetTextingSystem()) && GetTextingSystem().GetChatOpen()) {
GetTextingSystem().BuildMessage(text, false, true);
}
}
public func ToggleTypingIndicator(value: Bool) {
if (IsDefined(GetTextingSystem())) {
GetTextingSystem().ToggleTypingIndicator(value);
}
}
public func GetIsGenerating() -> Bool {
return this.isGenerating;
}
// Add new messages to history arrays
public func AppendToHistory(message: String, fromPlayer: Bool) {
if fromPlayer {
ArrayPush(this.vMessages, message);
} else {
ArrayPush(this.npcResponses, message);
}
// Limit history to the last 20 exchanges
if ArraySize(this.vMessages) > 20 {
ArrayErase(this.vMessages, 0);
}
if ArraySize(this.npcResponses) > 20 {
ArrayErase(this.npcResponses, 0);
}
}
// Reset the conversation history
public func ResetConversation() {
ArrayClear(this.vMessages);
ArrayClear(this.npcResponses);
}
// Undo the last message from the NPC and V
public func UndoMessage() {
if ArraySize(this.vMessages) > 0 {
ArrayPop(this.vMessages);
}
if ArraySize(this.npcResponses) > 0 {
ArrayPop(this.npcResponses);
}
}
// Toggle generation state
public func ToggleIsGenerating(value: Bool) {
this.isGenerating = value;
GetTextingSystem().UpdateInputUi();
}
// Build the system prompt based on the selected character and relationship
private func GetSystemPrompt(character: CharacterSetting, template: ref<PromptTemplate>) -> String {
let guidelines = GetGuidelines();
return template.system_prefix + GetCharacterBio(character) + "\n" + GetCharacterRelationship(character) + "\n " + guidelines + template.system_suffix;
}
// Generate the prompt using the arrays
public func GeneratePrompt(playerInput: String) -> String {
let character = GetTextingSystem().character;
let characterName = GetCharacterLocalizedName(character);
let promptFormat = GetTextingSystem().promptFormat;
let template = PromptTemplate.GetTemplate(promptFormat);
let promptText = "";
// Add system message
promptText += this.GetSystemPrompt(character, template);
// Add conversation history
let i = 0;
while i < ArraySize(this.vMessages) {
promptText += template.user_prefix + this.vMessages[i] + template.user_suffix;
promptText += template.assistant_prefix + characterName + ": " + this.npcResponses[i] + template.assistant_suffix;
i += 1;
}
// Add current user message
promptText += template.user_prefix + playerInput + template.user_suffix;
promptText += template.assistant_prefix + characterName + ": ";
return promptText;
}
// Build the post request
public func CreateTextGenerationRequest(playerInput: String) -> ref<TextGenerationRequestDTO> {
let requestDTO = new TextGenerationRequestDTO();
requestDTO.prompt = this.GeneratePrompt(playerInput);
requestDTO.trusted_workers = false;
requestDTO.models = ["aphrodite/Sao10K/L3-8B-Lunaris-v1", "koboldcpp/L3-8B-Stheno-v3.2",
"koboldcpp/NeuralDaredevil-8B-abliterated"];
let paramsDTO = new TextGenerationParamsDTO();
paramsDTO.gui_settings = false;
paramsDTO.sampler_order = [6, 0, 1, 2, 3, 4, 5];
paramsDTO.max_context_length = 8192;
paramsDTO.max_length = 300;
paramsDTO.rep_pen = 1.1;
paramsDTO.rep_pen_range = 600;
paramsDTO.rep_pen_slope = 0;
paramsDTO.temperature = GetTextingSystem().temperature;
paramsDTO.tfs = GetTextingSystem().tfs;
paramsDTO.top_a =GetTextingSystem().top_a;
paramsDTO.top_k = GetTextingSystem().top_k;
paramsDTO.top_p = GetTextingSystem().top_p;
paramsDTO.min_p = GetTextingSystem().min_p;
paramsDTO.typical = GetTextingSystem().typical;
paramsDTO.use_world_info = false;
paramsDTO.singleline = false;
paramsDTO.stop_sequence = PromptTemplate.GetTemplate(GetTextingSystem().promptFormat).stop_tokens;
paramsDTO.streaming = false;
paramsDTO.can_abort = false;
paramsDTO.mirostat = 0;
paramsDTO.mirostat_tau = 5.0;
paramsDTO.mirostat_eta = 0.1;
paramsDTO.use_default_badwordsids = false;
paramsDTO.grammar = "";
paramsDTO.n = 1;
paramsDTO.frmtadsnsp = false;
paramsDTO.frmtrmblln = false;
paramsDTO.frmtrmspch = false;
paramsDTO.frmttriminc = false;
requestDTO.params = paramsDTO;
return requestDTO;
}
private func BuildOpenAIMessages(playerMessage: String) -> ref<OpenAIRequestDTO> {
let requestDTO = new OpenAIRequestDTO();
requestDTO.model = "gpt-4o-mini";
let messagesArray: array<ref<OpenAIMessageDTO>>;
let systemMessage = new OpenAIMessageDTO();
systemMessage.role = "system";
systemMessage.content = "";
ArrayPush(messagesArray, systemMessage);
let userMessage = new OpenAIMessageDTO();
userMessage.role = "user";
userMessage.content = this.GeneratePrompt(playerMessage);
ArrayPush(messagesArray, userMessage);
requestDTO.messages = messagesArray;
return requestDTO;
}
// Fetch available models from Aphrodite
private func FetchAphroditeModels() {
let callback = HttpCallback.Create(this, n"OnAphroditeModelsResponse");
let headers: array<HttpHeader> = [
HttpHeader.Create("Content-Type", "application/json"),
HttpHeader.Create("Authorization", "Bearer " + GetApiKey())
];
let url = GetAphroditeBaseUrl() + "/v1/models";
ConsoleLog(s"Fetching models from: \(url)");
AsyncHttpClient.Get(callback, url, headers);
}
private cb func OnAphroditeModelsResponse(response: ref<HttpResponse>) {
ConsoleLog("== Aphrodite Models Response ==");
ConsoleLog(s"Status code: \(response.GetStatusCode())");
if !Equals(response.GetStatusCode(), 200) {
ConsoleLog("Failed to fetch models - will use default model");
this.aphroditeModel = "gpt-3.5-turbo";
return;
}
let json = response.GetJson();
if json.IsUndefined() {
ConsoleLog("Failed to parse models JSON - will use default model");
this.aphroditeModel = "gpt-3.5-turbo";
return;
}
ConsoleLog(s"Response: \(json.ToString("\t"))");
let responseObj = json as JsonObject;
let models = responseObj.GetKey("data") as JsonArray;
if IsDefined(models) {
let firstModel = models.GetItem(0u);
if IsDefined(firstModel) {
let modelObj = firstModel as JsonObject;
if IsDefined(modelObj) {
this.aphroditeModel = modelObj.GetKeyString("id");
ConsoleLog(s"Selected Aphrodite model: \(this.aphroditeModel)");
return;
}
}
}
ConsoleLog("No models found - will use default model");
this.aphroditeModel = "gpt-3.5-turbo";
}
}
public class TextGenerationRequestDTO {
public let prompt: String;
public let params: ref<TextGenerationParamsDTO>;
public let trusted_workers: Bool;
public let models: array<String>;
}
public class TextGenerationParamsDTO {
public let gui_settings: Bool;
public let sampler_order: array<Int32>;
public let max_context_length: Int32;
public let max_length: Int32;
public let rep_pen: Float;
public let rep_pen_range: Int32;
public let rep_pen_slope: Int32;
public let temperature: Float;
public let tfs: Float;
public let top_a: Float;
public let top_k: Int32;
public let top_p: Float;
public let min_p: Float;
public let typical: Float;
public let use_world_info: Bool;
public let singleline: Bool;
public let stop_sequence: array<String>;
public let streaming: Bool;
public let can_abort: Bool;
public let mirostat: Int32;
public let mirostat_tau: Float;
public let mirostat_eta: Float;
public let use_default_badwordsids: Bool;
public let grammar: String;
public let n: Int32;
public let frmtadsnsp: Bool;
public let frmtrmblln: Bool;
public let frmtrmspch: Bool;
public let frmttriminc: Bool;
}
public class OpenAIRequestDTO {
public let model: String;
public let messages: array<ref<OpenAIMessageDTO>>;
}
public class OpenAIMessageDTO {
public let role: String;
public let content: String;
}
// Delay callback for when a generation is not finished yet
public class HttpDelayCallback extends DelayCallback {
public func Call() {
let HttpRequestSystem = GameInstance.GetScriptableSystemsContainer(GetGameInstance()).Get(n"HttpRequestSystem") as HttpRequestSystem;
HttpRequestSystem.TriggerGetRequest();
}
public static func Create() -> ref<HttpDelayCallback> {
let self = new HttpDelayCallback();
return self;
}
}
// Delay callback for rendering messages
public class MessageDelayCallback extends DelayCallback {
public let text: String;
public func Call() {
let HttpRequestSystem = GameInstance.GetScriptableSystemsContainer(GetGameInstance()).Get(n"HttpRequestSystem") as HttpRequestSystem;
HttpRequestSystem.HandleMessage(this.text);
}
public static func Create(text: String) -> ref<MessageDelayCallback> {
let self = new MessageDelayCallback();
self.text = text;
return self;
}
}
// Delay callback for showing typing indicator
public class TypingDelayCallback extends DelayCallback {
public func Call() {
let HttpRequestSystem = GameInstance.GetScriptableSystemsContainer(GetGameInstance()).Get(n"HttpRequestSystem") as HttpRequestSystem;
HttpRequestSystem.ToggleTypingIndicator(true);
}
public static func Create() -> ref<TypingDelayCallback> {
let self = new TypingDelayCallback();
return self;
}
}