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luadata.lua
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255 lines (201 loc) · 5.62 KB
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--[[
luadata by CapsAdmin (fuck copyright, do what you want with this)
-- encodes table to string
string luadata.Encode(tbl)
-- decodes string to table
-- it will throw an error if there's a syntax error in the table
table luadata.Decode(str)
-- writes the table to file ( it's just "file.Write(path, luadata.Encode(str))" )
nil luadata.WriteFile(path, tbl)
table luadata.ReadFile(path)
-- returns a string of how the variable is typically initialized
string luadata.ToString(var)
-- will let you add your own tostring function for a custom type
-- if you have made a custom data object, you can do this "mymatrix.LuaDataType = "Matrix33""
-- and it will make luadata.Type return that instead
nil luadata.SetModifier(type, callback)
]]
luadata = luadata or {} local s = luadata
luadata.EscapeSequences = {
[("\a"):byte()] = [[\a]],
[("\b"):byte()] = [[\b]],
[("\f"):byte()] = [[\f]],
[("\t"):byte()] = [[\t]],
[("\r"):byte()] = [[\r]],
[("\v"):byte()] = [[\v]],
}
local tab = 0
luadata.Types = {
["number"] = function(var)
return ("%s"):format(var)
end,
["string"] = function(var)
return ("%q"):format(var)
end,
["boolean"] = function(var)
return ("%s"):format(var and "true" or "false")
end,
["Vector"] = function(var)
return ("Vector(%s, %s, %s)"):format(var.x, var.y, var.z)
end,
["Angle"] = function(var)
return ("Angle(%s, %s, %s)"):format(var.p, var.y, var.r)
end,
--[[ -- comment these out if you don't want shit like this to be storeable
["Entity"] = function(var)
if var:IsPlayer() then
return ("player.GetByUniqueID(%q)"):format(var:UniqueID())
end
return ("Entity(%i)"):format(var:EntIndex())
end,
["Panel"] = function(var)
return "NULL"
end,
["NULL"] = function(var)
return "NULL"
end, ]]
["table"] = function(var)
if
type(var.r) == "number" and
type(var.g) == "number" and
type(var.b) == "number" and
type(var.a) == "number"
then
return ("Color(%s, %s, %s, %s)"):format(var.r, var.g, var.b, var.a)
end
tab = tab + 1
local str = luadata.Encode(var, true)
tab = tab - 1
return str
end,
}
function luadata.SetModifier(type, callback)
luadata.Types[type] = callback
end
function luadata.Type(var)
local t
if IsEntity(var) then
if var:IsValid() then
t = "Entity"
else
t = "NULL"
end
else
t = type(var)
end
if t == "table" then
if var.LuaDataType then
t = var.LuaDataType
end
end
return t
end
function luadata.ToString(var)
local func = s.Types[s.Type(var)]
return func and func(var)
end
function luadata.Encode(tbl, __brackets)
if luadata.Hushed then return end
local str = __brackets and "{\n" or ""
for key, value in pairs(tbl) do
value = s.ToString(value)
key = s.ToString(key)
if key and value and key ~= "__index" then
str = str .. ("\t"):rep(tab) .. ("[%s] = %s,\n"):format(key, value)
end
end
str = str .. ("\t"):rep(tab-1) .. (__brackets and "}" or "")
return str
end
function luadata.Decode(str)
local func = CompileString("return {\n" .. str .. "\n}", "luadata", false)
if type(func) == "string" then
MsgN("luadata decode error:")
MsgN(err)
return {}
end
local ok, err = pcall(func)
if not ok then
MsgN("luadata decode error:")
MsgN(err)
return {}
end
return err
end
do -- file extension
function luadata.WriteFile(path, tbl)
file.Write(path, luadata.Encode(tbl))
end
function luadata.ReadFile(path)
return luadata.Decode(file.Read(path) or "")
end
function luadata.SetKeyValueInFile(path, key, value)
if luadata.Hushed then return end
local tbl = luadata.ReadFile(path)
tbl[key] = value
luadata.WriteFile(path, tbl)
end
function luadata.AppendValueToFile(path, value)
if luadata.Hushed then return end
local tbl = luadata.ReadFile(path)
table.insert(tbl, value)
luadata.WriteFile(path, tbl)
end
function luadata.Hush(bool)
print("aaa")
luadata.Hushed = bool
end
end
do -- option extension
function luadata.AccessorFunc(tbl, func_name, var_name, nw, def)
tbl["Set" .. func_name] = function(self, val)
self[nw and "SetLuaDataNWOption" or "SetLuaDataOption"](self, var_name, val or def)
end
tbl["Get" .. func_name] = function(self, val)
return self[nw and "GetLuaDataNWOption" or "GetLuaDataOption"](self, var_name, def)
end
end
local meta = FindMetaTable("Player")
function meta:LoadLuaDataOptions()
self.LuaDataOptions = luadata.ReadFile("luadata_options/" .. self:UniqueID() .. ".txt")
for key, value in pairs(self.LuaDataOptions) do
if key:sub(0, 3) == "_nw" then
self:SetNWString("ld_" .. key:sub(4), glon.encode(value))
end
end
end
if SERVER then
hook.Add("OnEntityCreated", "luadata_player_spawn", function(ply)
if ply:IsValid() and FindMetaTable("Player") == getmetatable(ply) then
ply:LoadLuaDataOptions()
end
end)
end
function meta:SaveLuaDataOptions()
luadata.WriteFile("luadata_options/" .. self:UniqueID() .. ".txt", self.LuaDataOptions)
end
function meta:SetLuaDataOption(key, value)
if not self.LuaDataOptions then self:LoadLuaDataOptions() end
self.LuaDataOptions[key] = value
self:SaveLuaDataOptions()
end
function meta:GetLuaDataOption(key, def)
if not self.LuaDataOptions then self:LoadLuaDataOptions() end
return self.LuaDataOptions[key] or def
end
function meta:SetLuaDataNWOption(key, value)
self:SetLuaDataOption("_nw"..key, value)
self:SetNWString("ld_" .. key, glon.encode(value))
end
function meta:GetLuaDataNWOption(key, def)
local value
if SERVER then
value = self:GetLuaDataOption("_nw"..key)
if value then
return value
end
end
value = self:GetNWString("ld_" .. key, false)
return type(value) == "string" and glon.decode(value) or def
end
end