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SkillClaw's current workflow engine is stateless across evolution cycles — each round only sees the current SKILL.md + new session evidence. There is no persistent reasoning memory that captures cross-round insights such as:
"Changing skill A caused skill B to regress"
"This pattern of failure was already addressed in v3 but reverted in v5"
"User X's environment has specific quirks that require conditional guidance"
While the agent engine (OpenClaw-based) supports session continuity and MEMORY.md, the more commonly used workflow engine lacks structured cross-evolution memory.
Proposal
Integrate a structured memory system (e.g., MemPalace) into the evolve pipeline to enable:
Cross-evolution reasoning memory — Retain insights across cycles (e.g., which edits helped, which regressed, skill interdependencies)
Semantic knowledge graphs — Link related skills, failure patterns, and environment-specific quirks beyond simple skill-name grouping
Retrieval-augmented evolution — Instead of injecting full SKILL.md content every round, retrieve only relevant memory fragments, reducing context window pressure
Why
Paper experiments show strong results on WildClawBench, but real-world multi-user deployments will face more diverse and noisy signals
Current "memory = current skill file" approach works for iterative refinement but misses higher-order patterns across skills and evolution rounds
Summary
SkillClaw's current
workflowengine is stateless across evolution cycles — each round only sees the current SKILL.md + new session evidence. There is no persistent reasoning memory that captures cross-round insights such as:While the
agentengine (OpenClaw-based) supports session continuity and MEMORY.md, the more commonly usedworkflowengine lacks structured cross-evolution memory.Proposal
Integrate a structured memory system (e.g., MemPalace) into the evolve pipeline to enable:
Why
Possible Implementation Paths
evolve_memory.jsonthat the LLM reads/writes each cycle, storing cross-round observationsHappy to discuss further or contribute to a design doc.
Related
agentengine'sMEMORY.mdmechanism (limited to OpenClaw sessions)