Currently this tool treats all surfaces as one single surface. I haven't dived in to see if / what is needed to support multiple surfaces as my own use cases have not necessitated it.
However, one day I would like to look into it since multiple surfaces is a supported Unity workflow.
Currently this tool treats all surfaces as one single surface. I haven't dived in to see if / what is needed to support multiple surfaces as my own use cases have not necessitated it.
However, one day I would like to look into it since multiple surfaces is a supported Unity workflow.