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Copy pathLevel.cs
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52 lines (45 loc) · 1.22 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Level : MonoBehaviour
{
[SerializeField] float delayTime = 3f;
public void LoadGameOver()
{
StartCoroutine(WaitAndLoad());
}
private IEnumerator WaitAndLoad()
{
yield return new WaitForSeconds(delayTime);
if (SceneManager.GetActiveScene().name == "Multiplayer")
{
SceneManager.LoadScene("Game Over Multiplayer");
}
else
{
SceneManager.LoadScene("Game Over Singleplayer");
}
}
public void LoadSinglePlayer()
{
FindObjectOfType<GameSession>().ResetGame();
SceneManager.LoadScene("Single Player");
}
public void LoadMultiplayer()
{
FindObjectOfType<GameSession>().ResetGame();
SceneManager.LoadScene("Multiplayer");
}
public void LoadStartMenu()
{
FindObjectOfType<MusicPlayer>().ResetGame();
FindObjectOfType<GameSession>().ResetGame();
SceneManager.LoadScene("Start");
}
public void QuitGame()
{
Application.Quit();
}
}