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Copy pathWaveConfig.cs
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32 lines (28 loc) · 1.06 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Enemy Wave Config")]
public class WaveConfig : ScriptableObject
{
[SerializeField] GameObject enemyPrefab;
[SerializeField] GameObject pathPrefab;
[SerializeField] float timeBetweenSpawns = 0.8f;
[SerializeField] float spawnRandomFactor = 0.3f;
[SerializeField] int numberOfEnemies = 5;
[SerializeField] float moveSpeed = 2f;
public GameObject GetEnemyPrefab() { return enemyPrefab; }
public List<Transform> GetWayPoints()
{
var waveWaypoints = new List<Transform>();
foreach (Transform child in pathPrefab.transform)
{
waveWaypoints.Add(child);
}
return waveWaypoints;
}
public float GetTimeBetweenSpawns() { return timeBetweenSpawns; }
public float GetSpawnRandomFactor() { return spawnRandomFactor; }
public int GetNumberOfEnemies() { return numberOfEnemies; }
public float GetMoveSpeed() { return moveSpeed; }
}