To make it completely clear how to build our emulators, let's make another example that uses the aemulator object. This way, we can test what is/isn't pickle-able. For instance if any emulators are built on top of george, we need to make sure that the GP objects can be saved.
To make it completely clear how to build our emulators, let's make another example that uses the
aemulatorobject. This way, we can test what is/isn't pickle-able. For instance if any emulators are built on top of george, we need to make sure that the GP objects can be saved.