What steps will reproduce the problem?
1. Attempt to run the program with -Dpj.np=1 or one of the parallel
systems without processor scheduling enabled.
2. Watch it fail as it attempts to assign grid-space to a WorkerProcessor
that doesn't exist.
What is the expected output? What do you see instead?
The game should run. However, instead, the game crashes with an array
bounding error.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by
litci...@gmail.comon 24 Apr 2008 at 1:11