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37 lines (31 loc) · 813 Bytes
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main.py
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37 lines (31 loc) · 813 Bytes
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import pygame
import eventer
import settings as st
import engineUI as eui
import UniPy as pe
draws = {
-1: eui.drawProjects,
0: eui.drawUI,
1: eui.drawApp,
2: eui.drawCR,
3: eui.drawPAC,
4: eui.drawExportProject
}
while 1:
pe.deltaTime = st.clock.tick(st.fps) / 1000.0
st.win.fill(st.uiBgColor)
st.MP = pygame.mouse.get_pos()
for event in pygame.event.get():
eventer.check_event(event)
eui.srollObjectComponents()
draws[st.drawingLayer]()
messages_to_remove = []
for msg in eui.message.messages:
if msg.ifDel:
messages_to_remove.append(msg)
else:
msg.update()
for msg in messages_to_remove:
eui.message.messages.remove(msg)
try: pygame.display.flip()
except: pass