Loving this module so far and very thankful that you made it. After 48 hours of my players enjoying it here are their/my enhancement requests.
- Allow us to adjust the enchant chance on rarity could be cool and a better config option than the current implementation which is "what is the minimum rarity to begin enchanting" this way you could set for example.
White.Quest.Reward = 5%
Grey.Loot = 10%
Green.Crafted = 25%
etc.
- Decimal places.
If you put 2.5% the config errors out on worldserver boot and sets it to 100%.
Allowing us to have one decimal place would be nice.
- Multiple cascading enchantments.
The other random enchants is beautiful because you can have options like;
First.Enchant: 50%
Second.Enchant: 10%
Third.Enchant: 10%
So that 50% of items have one enchant, but 5% have two enchants, but 0.5% have three enchants. It's really cool how this changes everything.
One enchant is enough to shake gearing up a bit, but multiple enchants completely rewrites the game.