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Currently, the AI knows that with an individual dice, it should try to kill the biggest thing, and if it cant kill something, it should hit the biggest thing.
This leads to a problem when the AI rolls multiple dice at once. It's evaluating the dice individually, not as a whole, but it should evaluate as a whole.
I have already split AI dice rolling into their own method to facilitate this logic writing, but have not yet written it. It's really tricky because you basically need to consider a lot of potential combos of dice hits, especially if some of the opponent ships have shields and others do not. On an individual basis it was easy, collectively is hard.
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