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Vector3D.cpp
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215 lines (184 loc) · 4.25 KB
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#include "Vector3D.h"
Vector3D::Vector3D() : x(0), y(0), z(0)
{}
Vector3D::Vector3D(double xVal, double yVal, double zVal) : x(xVal), y(yVal), z(zVal)
{}
Vector3D::~Vector3D()
{
/**std::cout << "Destructing object...\n";
*/
}
double Vector3D::getX() const
{
return x;
}
double Vector3D::getY() const
{
return y;
}
double Vector3D::getZ() const
{
return z;
}
Vector3D Vector3D::operator+(const Vector3D & secondVector) const
{
Vector3D resultVector(x + secondVector.x, y + secondVector.y, z + secondVector.z);
return resultVector;
}
Vector3D Vector3D::operator-(const Vector3D & secondVector) const
{
Vector3D resultVector(x - secondVector.x, y - secondVector.y, z - secondVector.z);
return resultVector;
}
Vector3D Vector3D::operator-() const
{
Vector3D resultVector = *this;
if (x != 0)
{
resultVector.x = -x;
}
if (y != 0)
{
resultVector.y = -y;
}
if (z != 0)
{
resultVector.z = -z;
}
return resultVector;
}
Vector3D Vector3D::operator*(double number) const
{
Vector3D resultVector;
if (number != 0)
{
resultVector.x = -x;
resultVector.y = -y;
resultVector.z = -z;
}
return resultVector;
}
Vector3D operator*(double number, const Vector3D & vector)
{
Vector3D resultVector(number*vector.x, number*vector.y, number*vector.z);
return resultVector;
}
std::istream & operator>>(std::istream & iStream, Vector3D & vector)
{
char otherSymbol;
iStream >> otherSymbol >> vector.x >> otherSymbol >> vector.y >> otherSymbol >> vector.z >> otherSymbol;
return iStream;
}
std::ostream & operator<<(std::ostream & oStream, const Vector3D & vector)
{
oStream << "(" << vector.x << "," << vector.y << "," << vector.z << ")";
return oStream;
}
void readVector(int n, Vector3D* vector)
{
for (int i = 0; i < n; i++)
{
std::cin >> vector[i];
}
}
void writeVector(int n, Vector3D* vector)
{
if (n == 1) std::cout << vector[0];
else
{
for (int i = 0; i < n-1; i++)
{
std::cout << vector[i] << " ";
}
std::cout << vector[n-1];
}
}
void readInput(char input)
{
int numVectors;
double NUM = 0.0;
char firstSymbol;
if (input == '+' || input == '-')
{
std::cin >> firstSymbol;
std::cin >> numVectors;
if (numVectors == 0) return;
Vector3D* vector = new Vector3D[numVectors];
assert(vector != NULL);
readVector(numVectors, vector);
Vector3D resultVector = vector[0];
if (input == '+')
{
for (int i = 1; i < numVectors; i++)
{
resultVector = resultVector + vector[i];
}
std::cout << resultVector << std::endl;
}
else
{
for (int i = 1; i < numVectors; i++)
{
resultVector = resultVector - vector[i];
}
std::cout << resultVector << std::endl;
}
delete[] vector;
}
else if (input == 'N')
{
std::cin >> firstSymbol;
std::cin.ignore(2);
std::cin >> numVectors;
if (numVectors == 0) return;
Vector3D* vector = new Vector3D[numVectors];
assert(vector != NULL);
readVector(numVectors, vector);
Vector3D* resultVector = new Vector3D[numVectors];
assert(resultVector != NULL);
for (int i = 0; i < numVectors; i++)
{
resultVector[i] = -vector[i];
}
writeVector(numVectors, resultVector);
delete[] resultVector;
delete[] vector;
}
else if (input == '*')
{
std::cin >> firstSymbol;
std::cin >> NUM;
std::cin >> numVectors;
if (numVectors == 0) return;
Vector3D* vector = new Vector3D[numVectors];
assert(vector != NULL);
readVector(numVectors, vector);
Vector3D* resultVector = new Vector3D[numVectors];
assert(resultVector != NULL);
for (int i = 0; i < numVectors; i++)
{
resultVector[i] = vector[i] * NUM;
}
writeVector(numVectors, resultVector);
delete[] resultVector;
delete[] vector;
}
else
{
std::cin >> NUM;
std::cin >> numVectors;
if (numVectors == 0) return;
Vector3D* vector = new Vector3D[numVectors];
assert(vector != NULL);
readVector(numVectors, vector);
Vector3D* resultVector = new Vector3D[numVectors];
assert(resultVector != NULL);
for (int i = 0; i < numVectors; i++)
{
resultVector[i] = vector[i] * NUM;
}
writeVector(numVectors, resultVector);
delete[] resultVector;
delete[] vector;
}
}