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AutoDeployManager optimizing by using grouped order #103

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@dnqbob

OpenRA seems to have performance problem on parsing order, queue order one by one is much slower than queue an single order to a group of actors, and so upstream added group order for player long ago. Group order can have great improvement on performance when I apply them on my AI logic (at least 4 FPS in my PC), which is very obvious on Fastest game speed. Therefore, I think we can use group order in AutoDeployManager.

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