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Bug: Sable headlamp collision box size incorrect #133

Description

@RoarkCats

Describe the bug
The headlamp block has a full block's worth of collission when used on a sable sub level, despite its entity collision box being appropriately sized as you would expect

To Reproduce
Steps to reproduce the behavior:

  1. Create a sublevel
  2. Add a headlamp to the underside
  3. Allow the sublevel to fall and 'float'

Expected behavior
Sublevel does not 'float' on the headlamp's invisible collision box

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