Describe the bug
The headlamp block has a full block's worth of collission when used on a sable sub level, despite its entity collision box being appropriately sized as you would expect
To Reproduce
Steps to reproduce the behavior:
- Create a sublevel
- Add a headlamp to the underside
- Allow the sublevel to fall and 'float'
Expected behavior
Sublevel does not 'float' on the headlamp's invisible collision box
Latest.log, screenshots and crash log

Describe the bug
The headlamp block has a full block's worth of collission when used on a sable sub level, despite its entity collision box being appropriately sized as you would expect
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Sublevel does not 'float' on the headlamp's invisible collision box
Latest.log, screenshots and crash log