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Labels

Labels

  • Public API, contracts, or compatibility surface.
  • Textures, atlases, resource paths, or asset loading.
  • FMOD, banks, sound events, or audio playback.
  • Build, packaging, CI, NuGet, or project setup.
  • Compatibility with game versions, other mods, or runtime environments.
  • Documentation site, examples, README, or guide content.
  • Localization loading, text keys, translations, or language data.
  • Initialization, assembly loading, content registration, or patch lifecycle.
  • Area is unclear or does not fit existing categories.
  • Mod settings UI, config entries, persistence, or input handling.
  • Tests, analyzers, samples, or validation tooling.
  • User interface, layout, controls, or visual behavior.
  • Something is broken or behaving incorrectly.
  • Documentation, examples, or README changes.
  • Duplicates an existing issue or pull request.
  • Feature request or behavior improvement.
  • Good for a first external contribution.
  • Maintainer welcomes external help.
  • Not actionable, not reproducible, or outside project scope.
  • Low-value automated/noisy report; usually safe to close after review.
  • Emergency; blocks releases or core workflows.
  • High priority regression or high-impact work.
  • Normal priority; useful but not urgent.
  • Low priority or backlog.
  • Question or discussion; may need clarification before action.
  • A feature path is effectively unusable.
  • Crash, data loss, or unusable core behavior.
  • Significant bug with workaround or limited scope.
  • Minor defect, polish issue, or low-impact bug.
  • Regression from previous behavior.