Skip to content

SlopCrew-synced animations and triggers #8

Description

@cspotcode

For looped PlayableDirectors, sync them across all SlopCrew clients so that moving objects are in the same place on everyone's client.

For non-looped PlayableDirectors, wire them up to a trigger volume which is synced by custom packet. For SpeedRunners-style map interactions.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    Status
    No status

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions