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game.py
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144 lines (120 loc) · 4.41 KB
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from tkinter import *
import random
from enum import Enum
# Game configuration constants
GAME_WIDTH = 700
GAME_HEIGHT = 700
SPACE_SIZE = 50
BODY_PARTS = 3
SNAKE_COLOR = "#00FF00"
FOOD_COLOR = "#FF0000"
BACKGROUND_COLOR = "#000000"
# Constants for difficulty
DIFFICULTY = {
"Easy": 150,
"Medium": 100,
"Difficult": 50
}
class Direction(Enum):
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
class CenteredWindow(Tk):
def geometry_centered(self, width, height):
screen_width = self.winfo_screenwidth()
screen_height = self.winfo_screenheight()
x = int((screen_width / 2) - (width / 2))
y = int((screen_height / 2) - (height / 2))
self.geometry(f"{width}x{height}+{x}+{y}")
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = [[0, 0] for _ in range(BODY_PARTS)]
self.squares = [self.create_square(x, y) for x, y in self.coordinates]
def create_square(self, x, y):
return canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
class Food:
def __init__(self):
x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food")
def initialize_game():
global canvas, label
label = Label(window, text="Score: 0", font=('consolas', 40))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
global score, direction, snake, food
score = 0
direction = Direction.DOWN
snake = Snake()
food = Food()
window.after(SPEED, next_turn, snake, food)
def next_turn(snake, food):
x, y = snake.coordinates[0]
dx, dy = direction.value
x += dx * SPACE_SIZE
y += dy * SPACE_SIZE
snake.coordinates.insert(0, [x, y])
square = snake.create_square(x, y)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="Score:{}".format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if direction is not new_direction and not any((direction.value[i] + new_direction.value[i]) == 0 for i in range(2)):
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH or y < 0 or y >= GAME_HEIGHT:
return True
for coord in snake.coordinates[1:]:
if coord == [x, y]:
return True
return False
def game_over():
canvas.delete(ALL)
canvas.create_text(GAME_WIDTH / 2, GAME_HEIGHT / 2, font=('consolas', 70), text="GAME OVER", fill="red", tag="gameover")
restart_button = Button(canvas, text="Play Again", command=restart_game)
restart_button_window = canvas.create_window(GAME_WIDTH / 2, GAME_HEIGHT / 2 + 100, anchor="center", window=restart_button)
def restart_game():
canvas.delete(ALL)
canvas.destroy()
label.destroy()
start_menu()
def set_difficulty(difficulty):
global SPEED
SPEED = DIFFICULTY[difficulty]
menu_frame.destroy()
initialize_game()
def start_menu():
global menu_frame
menu_frame = Frame(window, bg=BACKGROUND_COLOR)
menu_frame.pack(expand=True, fill=BOTH)
Label(menu_frame, text="Select Game Difficulty", bg=BACKGROUND_COLOR, fg="white", font=('consolas', 40)).pack(pady=50)
for difficulty, _ in DIFFICULTY.items():
Button(menu_frame, text=difficulty, font=('consolas', 30), command=lambda diff=difficulty: set_difficulty(diff)).pack(pady=20)
window = CenteredWindow()
window.title("Snake game")
window.resizable(False, False)
window.geometry_centered(GAME_WIDTH, GAME_HEIGHT + 40) # Assuming a label height of 40
key_map = {"<Up>": Direction.UP, "<Down>": Direction.DOWN, "<Left>": Direction.LEFT, "<Right>": Direction.RIGHT}
for key, direction in key_map.items():
window.bind(key, lambda event, dir=direction: change_direction(dir))
# Initialize with the start menu
start_menu()
window.mainloop()