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VR and Desktop specific settings #2

@VRBat

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@VRBat

Have 2 different types of values for when the user is in VR or in Desktop.

An example would be motion blur "shutterAngle" should be set to 180 when in desktop and 0 when in VR.

This could also be useful in the sense of users wanting to have their games look different when in VR compared to when playing in Desktop.

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