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Queue.cpp
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73 lines (59 loc) · 1.46 KB
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//
// Created by drago on 2017-06-23.
//
#include "Queue.h"
using namespace std;
template <class ElementType>
Queue<ElementType>::Queue(){
elementCount = 0;
head = NULL;
tail = NULL;
}
template <class ElementType>
Queue<ElementType>::~Queue(){
for (int i = 0; i < getElementCount(); i++){
dequeue();
}
}
template <class ElementType>
int Queue<ElementType>::getElementCount() const {
return this->elementCount;
}
template <class ElementType>
bool Queue<ElementType>::isEmpty() const {
return this->elementCount == 0;
}
template <class ElementType>
bool Queue<ElementType>::enqueue(const ElementType& newElement){
Node<ElementType>* newNode = new Node<ElementType>(newElement);
if (isEmpty()){
this->head = newNode;
this->tail = newNode;
} else {
this->tail->next = newNode;
this->tail = newNode;
}
return true;
}
template <class ElementType>
bool Queue<ElementType>::dequeue(){
if (isEmpty())
return false;
Node<ElementType>* toBeRemoved = this->head;
this->head = this->head->next;
if (getElementCount() == 1){
this->tail = NULL;
}
delete toBeRemoved;
toBeRemoved = NULL;
elementCount--;
return true;
}
template <class ElementType>
ElementType Queue<ElementType>::peek() const throw(EmptyDataCollectionException){
if (isEmpty()){
throw EmptyDataCollectionException("Queue is empty");
} else {
return head->data;
}
}