New effect, it adds bubble textures of randomized sized rising from the bottom, with possibility to configure how fast and how many bubbles there are + some scalę to how big they can get
Length of the event should be configurable.
To make sure that spawning a lot of bubbles doesn't cause performance issues, we can try an approach of rendering everything once to a Canvas and then scrolling it vertically with wrapping.
Should smoothly fade in at the start and then smoothly fade out at the end.
New effect, it adds bubble textures of randomized sized rising from the bottom, with possibility to configure how fast and how many bubbles there are + some scalę to how big they can get
Length of the event should be configurable.
To make sure that spawning a lot of bubbles doesn't cause performance issues, we can try an approach of rendering everything once to a Canvas and then scrolling it vertically with wrapping.
Should smoothly fade in at the start and then smoothly fade out at the end.