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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<TargetFramework>net9.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<LangVersion>13.0</LangVersion>
<Nullable>enable</Nullable>
<Company>Revolutionary Games Studio</Company>
<Version>1.0.0.0</Version>
<!--<InformationalVersion>-beta</InformationalVersion>-->
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<!-- Ignore the subproject source files -->
<PropertyGroup>
<DefaultItemExcludes>
$(DefaultItemExcludes);Scripts\**\*;ThriveScriptsShared\**\*;test\code_tests\**\*;test\code_benchmarks\**\*;RevolutionaryGamesCommon\**\*;third_party\**\*
</DefaultItemExcludes>
</PropertyGroup>
<!-- Ignore exporting tests when making release build of Thrive -->
<PropertyGroup>
<DefaultItemExcludes Condition="'$(Configuration)' == 'ExportRelease'">
$(DefaultItemExcludes);test/**/*;addons\gdUnit4\**\*
</DefaultItemExcludes>
</PropertyGroup>
<!-- Non-Steam build needs to skip this file -->
<ItemGroup>
<Compile Remove="src\steam\SteamClient.cs" />
</ItemGroup>
<!-- In case the hot reload in Godot editor would fail with the system JSON referenced, this single file is picked out -->
<ItemGroup>
<Compile Include="RevolutionaryGamesCommon\DevCenterCommunication\Models\Enums\PrecompiledTag.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="shaders\" />
<Folder Include="src\auto-evo\steps\" />
<Folder Include="src\auto-evo\simulation\" />
</ItemGroup>
<!-- Test resources -->
<ItemGroup Condition="'$(Configuration)' != 'ExportRelease'">
<PackageReference Include="gdUnit4.api" Version="5.1.0-rc3" />
<PackageReference Include="gdUnit4.test.adapter" Version="3.0.0" />
<!-- Re-enable this this once newer compiler versions are deployed everywhere
<PackageReference Include="gdUnit4.analyzers" Version="1.0.0">
<PrivateAssets>none</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> -->
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.1" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="AngleSharp" Version="1.4.0" />
<PackageReference Include="GraphShape" Version="1.2.1" />
<PackageReference Include="JetBrains.Annotations" Version="2025.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
<PackageReference Include="System.IO.Hashing" Version="10.0.1" />
<PackageReference Include="System.Net.Http" Version="4.3.4" />
<PackageReference Include="System.Numerics.Vectors" Version="4.6.1" />
<PackageReference Include="Nito.Collections.Deque" Version="1.2.1" />
<PackageReference Include="System.Text.Json" Version="10.0.1" />
<PackageReference Include="XoshiroPRNG.Net" Version="1.6.0" />
<PackageReference Include="YamlDotNet" Version="16.3.0" />
<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.556" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="10.0.101" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Content Include=".config\dotnet-tools.json" />
<Content Include="export_presets.cfg" />
<Content Include="global.json" />
<Content Include="README.md" />
<Content Include="RevolutionaryGamesCommon\stylecop.json" />
<Content Include="RevolutionaryGamesCommon\StyleCop.ruleset" />
<Content Include="simulation_parameters\awakening_stage\crafting_recipes.json" />
<Content Include="simulation_parameters\awakening_stage\equipment.json" />
<Content Include="simulation_parameters\awakening_stage\structures.json" />
<Content Include="simulation_parameters\awakening_stage\technologies.json" />
<Content Include="simulation_parameters\awakening_stage\world_resources.json" />
<Content Include="simulation_parameters\common\achievements.json" />
<Content Include="simulation_parameters\common\auto-evo_parameters.json" />
<Content Include="simulation_parameters\common\credits.json" />
<Content Include="simulation_parameters\common\difficulty_presets.json" />
<Content Include="simulation_parameters\common\gallery.json" />
<Content Include="simulation_parameters\common\help_texts.json" />
<Content Include="simulation_parameters\common\input_options.json" />
<Content Include="simulation_parameters\common\music_tracks.json" />
<Content Include="simulation_parameters\common\patch_notes.yml" />
<Content Include="simulation_parameters\common\screen_effects.json" />
<Content Include="simulation_parameters\common\stage_resources.json" />
<Content Include="simulation_parameters\common\translations_info.json" />
<Content Include="simulation_parameters\common\visual_resources.json" />
<Content Include="simulation_parameters\common\wiki.json" />
<Content Include="simulation_parameters\industrial_stage\units.json" />
<Content Include="simulation_parameters\microbe_stage\backgrounds.json" />
<Content Include="simulation_parameters\microbe_stage\biomes.json" />
<Content Include="simulation_parameters\microbe_stage\bio_processes.json" />
<Content Include="simulation_parameters\microbe_stage\compounds.json" />
<Content Include="simulation_parameters\microbe_stage\enzymes.json" />
<Content Include="simulation_parameters\microbe_stage\membranes.json" />
<Content Include="simulation_parameters\microbe_stage\meteors.json" />
<Content Include="simulation_parameters\microbe_stage\organelles.json" />
<Content Include="simulation_parameters\microbe_stage\patch_syllables.json" />
<Content Include="simulation_parameters\microbe_stage\species_names.json" />
<Content Include="simulation_parameters\space_stage\space_structures.json" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="RevolutionaryGamesCommon\LauncherThriveShared\LauncherThriveShared.csproj" />
<ProjectReference Include="RevolutionaryGamesCommon\SharedBase\SharedBase.csproj" />
<ProjectReference Include="third_party\Arch.Extended\Arch.System.SourceGenerator\Arch.System.SourceGenerator.csproj"
OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="third_party\Arch.Extended\Arch.System\Arch.System.csproj" />
<ProjectReference Include="third_party\Arch\src\Arch\Arch.csproj" />
<ProjectReference Include="third_party\ThirdParty.csproj" />
<ProjectReference Include="ThriveScriptsShared\ThriveScriptsShared.csproj" />
</ItemGroup>
<!-- StyleCop Analyzers configuration -->
<PropertyGroup>
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)RevolutionaryGamesCommon/StyleCop.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<AdditionalFiles Include="$(MSBuildThisFileDirectory)RevolutionaryGamesCommon/stylecop.json" Link="stylecop.json" />
</ItemGroup>
</Project>