Description
Boots, but crashes when selecting Game Start or Training.
Log:
Loading ../REDPULSE/data.win...
Loaded "REDPULSE" (311312010) successfully! [WAD Version 16 / GameMaker version 1.0.0.1804]
Memory after data.win parsing: used=1606528 bytes (1568.9 KB)
VM: Initialized with 2754 functions mapped
Gamepad: SDL gamecontrollerdb.txt not found at gamecontrollerdb.txt, using defaults
VM: Reset complete
VM: Reset complete
GL: Compiling default vertex shader
GL: Compiling default fragment shader
GL: Shader default succesfully linked!
GL: 3 Shaders Found
GL: Compiling shader0 Vertex Shader
GL: Compiling shader0 vertex shader
GL: Compiling shader0 fragment shader
GL: Shader shader0 succesfully linked!
GL: Compiling shader1 Vertex Shader
GL: Compiling shader1 vertex shader
GL: Compiling shader1 fragment shader
GL: Shader shader1 succesfully linked!
GL: Compiling shader2 Vertex Shader
GL: Compiling shader2 vertex shader
GL: Compiling shader2 fragment shader
GL: Shader shader2 succesfully linked!
GL: Renderer initialized (12 texture pages)
Audio: miniaudio engine initialized
GL: Loaded TXTR page 0 (2048x2048)
GL: Loaded TXTR page 1 (2048x2048)
GL: Loaded TXTR page 2 (2048x2048)
GL: Loaded TXTR page 3 (2048x2048)
GL: Loaded TXTR page 4 (2048x2048)
GL: Loaded TXTR page 5 (2048x2048)
GL: Loaded TXTR page 6 (2048x2048)
GL: Loaded TXTR page 7 (2048x2048)
GL: Loaded TXTR page 8 (2048x2048)
GL: Loaded TXTR page 9 (2048x2048)
GL: Loaded TXTR page 10 (2048x2048)
GL: Loaded TXTR page 11 (1024x2048)
Audio: Wanted to load Audio Group 2, but Audio Group 2 does not exist in the file system!
VM: [gml_Object_obj_SOUNDSandSYS_Create_0] Unknown function "audio_group_set_gain"!
VM: [gml_Room_start_Create] Unknown function "draw_texture_flush"!
Runner: Room loaded: start (room 0) with 5 instances
GL: Created surface 0 with size (960x720)
Room changed: start (room 0) -> keyoptions (room 5)
VM: [gml_Room_keyoptions_Create] Unknown function "draw_texture_flush"!
Runner: Room loaded: keyoptions (room 5) with 3 instances
Room changed: keyoptions (room 5) -> options (room 4)
VM: [gml_Object_obj_optionsmenu0_Create_0] Stubbed function "window_get_fullscreen"!
VM: [gml_Room_options_Create] Unknown function "draw_texture_flush"!
Runner: Room loaded: options (room 4) with 3 instances
VM: [gml_Script_scr_musicvolset] Unknown function "audio_group_set_gain"!
Room changed: options (room 4) -> menu (room 1)
VM: [gml_Room_menu_Create] Unknown function "draw_texture_flush"!
Runner: Room loaded: menu (room 1) with 11 instances
Room changed: menu (room 1) -> TRAINING (room 3)
VM: [gml_Room_TRAINING_Create] Unknown function "draw_texture_flush"!
Falha de segmentação (imagem do núcleo gravada)
rodrigo@rodrigo-530XBB:~/Downloads/butterscotch$
Game URL
https://boghog.itch.io/redpulse
WAD Version
WAD Version 16
Butterscotch Target
Desktop (Windows, macOS, Linux)
Description
Boots, but crashes when selecting Game Start or Training.
Log:
Game URL
https://boghog.itch.io/redpulse
WAD Version
WAD Version 16
Butterscotch Target
Desktop (Windows, macOS, Linux)
@MrPowerGamerBR The issues are fixed but I am stuck on the tutorial.
2026-06-21.07-40-22.mp4
Log: