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LinkedList.cs
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105 lines (96 loc) · 2.32 KB
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using System;
using System.Collections.Generic;
namespace ScratchGraphs
{
public class LLNode
{
public dynamic val {get;set;}
public LLNode next {get;set;}
public LLNode(dynamic val)
{
this.val = val;
this.next = null;
}
public LLNode()
{
this.val = null;
this.next = null;
}
}
public class LinkedList
{
LLNode _head;
int _count;
LLNode pointer;
delegate bool ActOnPointer(LLNode pointer);
public LinkedList()
{
this._head = null;
this._count = 0;
}
public void add(dynamic val)
{
LLNode newNode = new LLNode(val);
if(_head == null)
{
this._head = newNode;
}
else
{
ActOnPointer nullifyer = delegate(LLNode pointer) { return false; };
pointer = this.traverse(nullifyer);
// while (pointer.next != null)
// {
// pointer = pointer.next;
// }
pointer.next = newNode;
}
this._count++;
}
public LLNode head()
{
return _head;
}
public int count()
{
return _count;
}
public bool isEmpty()
{
if(this._head == null)
{
return true;
}
return false;
}
public bool Contains(dynamic val)
{
if(this._head == null)
{
return false;
}
ActOnPointer check = delegate(LLNode pointer){
if(pointer.val == val)
{
return true;
}
return false;
};
pointer = this.traverse(check);
return check(pointer);
}
LLNode traverse(ActOnPointer function)
{
pointer = this._head;
while(pointer.next != null)
{
if(function(pointer))
{
break;
}
pointer = pointer.next;
}
return pointer;
}
}
}