Currently a GameObject is represented on the screen by a single character. This will not do for projects where the user wants bigger ascii art pieces to control (such as a car, plane, UFO, etc).
How this can be done:
- Changing the GameObject
pt char data member to an array of characters (or a string)
- Storing each position of an array of characters (relative to the GameObject)
- OR, plotting an array of characters around the GameObject position (could result in some weird behavior but might be the easiest solution)
Currently a GameObject is represented on the screen by a single character. This will not do for projects where the user wants bigger ascii art pieces to control (such as a car, plane, UFO, etc).
How this can be done:
ptchar data member to an array of characters (or a string)