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🐛 Flappy Pushups - Enhanced Edition

Python OpenCV Pygame License

A revolutionary face-controlled Flappy Bird game with GPU-accelerated computer vision, enemy AI, and mouth-based mechanics!


📖 About

This project is a heavily enhanced fork of TexZ-GenZ/flappy-pushups, taking the original face-controlled gameplay concept to the next level with:

  • 🎯 Advanced Enemy AI - LGBT-themed enemy fly with multiple attack patterns
  • 🌈 Rainbow Bullet System - Physics-based bouncing projectiles
  • 👄 Mouth Detection - Eat bullets and boost speed by opening your mouth
  • 🚀 GPU Acceleration - Smooth 120 FPS with OpenCL-accelerated face detection
  • 🎨 Enhanced Graphics - Smooth animations, scrolling background, and visual effects
  • 🕹️ Full Directional Control - Move in X and Y axes with your face

✨ New Features

🎮 Gameplay Enhancements

  • Full 2D Movement: Control your fly in all directions (X + Y) with natural face tracking
  • Dynamic Speed Boost: Open your mouth wide to move up to 3x faster!
  • Increased Pipe Spacing: More forgiving gameplay for better experience
  • Smooth Animations: Wing flapping at 4-frame intervals for fluid motion
  • Scrolling Ground: Dynamic base movement synced with game speed

👾 Enemy System

  • LGBT Enemy Fly: Animated enemy using lgbtbase_1.png and lgbtbase_2.png
  • Dual Attack Modes:
    • Charge Attack (Even Scores): Enemy locks onto your position, shows warning line, winds up, then charges at high speed
    • Bullet Attack (Odd Scores): Shoots rainbow bullets that bounce off walls
  • Heart Pattern: After charging, enemy flies in a heart-shaped pattern before exiting
  • Alternating Sides: Enemy attacks from left and right alternately

🌈 Rainbow Bullet System

  • Physics-Based Bouncing: Bullets bounce off walls with realistic physics
  • 7-Color Rainbow Cycle: Smooth color transitions through the spectrum
  • Smart Collision: Tight hitboxes for fair gameplay
  • Max 2 Bounces: Bullets disappear after bouncing twice

👄 Mouth Detection Features

  • Bullet Eating: Open your mouth to catch and destroy bullets for +1 bonus point
  • Speed Boost: Mouth openness directly controls movement speed (1x - 3x)
  • Visual Feedback: Green circle shows mouth detection area when active
  • Real-time Display: On-screen speed multiplier indicator

🚀 Performance Optimizations

  • GPU Acceleration: OpenCL backend for DNN face detection
  • 120 FPS Target: Smooth gameplay on powerful hardware
  • Full Resolution Detection: PROCESSING_SCALE = 1.0 for maximum accuracy
  • Every-Frame Detection: DETECTION_INTERVAL = 1 for zero lag
  • Optimized Collision: Efficient hitbox calculations

🛠️ Technical Stack

  • Python 3.7+
  • Pygame 2.0+ - Game engine and rendering
  • OpenCV (cv2) - Face detection with DNN (GPU-accelerated)
  • NumPy - Numerical operations and array processing
  • Caffe DNN Model - res10_300x300_ssd for accurate face detection

📋 Prerequisites

  • Python 3.7 or higher
  • Webcam (built-in or external)
  • GPU (NVIDIA/AMD recommended for best performance)
  • Windows/Linux/Mac OS

🚀 Installation

1. Clone the Repository

git clone https://github.com/YOUR_USERNAME/flappy-pushups-enhanced.git
cd flappy-pushups-enhanced

2. Set Up Virtual Environment

# Create virtual environment
python -m venv .venv

# Activate (Windows)
.venv\Scripts\activate

# Activate (Linux/Mac)
source .venv/bin/activate

3. Install Dependencies

pip install pygame opencv-python numpy

4. Verify Asset Files

Ensure these files exist:

  • assests/bug_1.png & assests/bug_2.png - Player fly sprites
  • assests/lgbtbase_1.png & assests/lgbtbase_2.png - Enemy fly sprites
  • assests/base.png - Ground texture
  • assests/pipe.png - Pipe texture
  • src/res10_300x300_ssd_iter_140000.caffemodel - Face detection model
  • src/deploy.prototxt.txt - Model config

🎯 How to Play

Starting the Game

cd src
python main.py

Controls

Action Control
Move Up/Down Move your head vertically
Move Left/Right Move your head horizontally
Speed Boost Open your mouth wide (up to 3x speed)
Eat Bullets Open mouth when bullet is near (+1 point)
Toggle Fullscreen Press F11
Restart Game Click "Restart" button when game over
Exit Press ESC or close window

Gameplay Tips

  1. Position your face in the center of the camera view
  2. Good lighting improves face detection accuracy
  3. Open your mouth wide to move faster when dodging
  4. Catch bullets with your mouth for bonus points
  5. Watch for warnings - red dashed line means charge attack incoming!
  6. Odd vs Even scores - Different enemy attack patterns

🎨 Game Mechanics

Enemy AI Behavior

  • Score 1+: Enemy activates

  • Even Scores (2, 4, 6...):

    1. Enemy enters from side at target height
    2. Shows warning line (1 second)
    3. Winds up (pulls back)
    4. Charges at locked position
    5. Flies heart pattern
    6. Exits to opposite side
  • Odd Scores (1, 3, 5...):

    1. Enemy hovers at far edge
    2. Shoots 1 rainbow bullet
    3. Waits 1 second
    4. Slowly exits

Collision System

  • Player Hitbox: 50% of sprite size (forgiving)
  • Bullet Hitbox: 40% of radius (tight but fair)
  • Mouth Eating: 120% of mouth radius (generous)
  • Pipe Collision: Pixel-perfect mask detection

Scoring

  • Pass Pipe: +1 point
  • Eat Bullet: +1 bonus point
  • Progressive Difficulty: Pipe speed increases with score

⚙️ Configuration

Edit src/main.py to customize:

# Performance Settings
FPS = 120                    # Target frame rate
PROCESSING_SCALE = 1.0       # Face detection resolution (0.5-1.0)
DETECTION_INTERVAL = 1       # Frames between detection (1-3)

# Gameplay Settings
PIPE_SPEED_BASE = 4          # Initial pipe speed
PIPE_SPACING_FACTOR = 0.1    # Pipe spacing (lower = more space)
BUG_ANIMATION_SPEED = 4      # Wing flapping speed

# Mouth Detection
MOUTH_DARK_THRESHOLD = 70    # Pixel darkness (60-80)
MOUTH_OPEN_RATIO = 0.10      # Openness trigger (0.05-0.20)
BASE_SPEED = 100             # Base movement speed
MAX_SPEED_MULTIPLIER = 3.0   # Max speed boost

🐛 Troubleshooting

Camera Not Working

  • Close other apps using the camera (Zoom, Teams, etc.)
  • Try changing cv2.CAP_DSHOW to cv2.CAP_ANY in main.py

Low FPS / Laggy

  • Lower FPS to 60
  • Increase DETECTION_INTERVAL to 2 or 3
  • Reduce PROCESSING_SCALE to 0.8

Face Detection Issues

  • Improve lighting in your room
  • Adjust camera position (face should fill 30-50% of frame)
  • Increase confidence threshold in code (line ~354)

Mouth Detection Not Working

  • Better lighting on your face
  • Adjust MOUTH_DARK_THRESHOLD (try 60 or 80)
  • Lower MOUTH_OPEN_RATIO to 0.08

🎥 Demo

TODO: Add gameplay GIF/video here


📊 Performance Stats

  • Face Detection: ~16ms @ 1.0 scale (GPU)
  • Game Logic: ~2ms per frame
  • Rendering: ~6ms @ 1920x1080
  • Total Frame Time: ~8ms (120+ FPS capable)

🤝 Credits

Original Project

Enhancements By

  • This fork includes extensive modifications and new features (see "New Features" section)

Technologies

  • OpenCV DNN Face Detection - res10_300x300_ssd Caffe model
  • Pygame - Game engine
  • OpenCL - GPU acceleration

📝 License

This project is licensed under the MIT License - see the LICENSE file for details.

Original project by TexZ-GenZ is also MIT licensed.


🌟 Star History

If you enjoy this project, please give it a ⭐ on GitHub!


🤝 Contributing

Contributions are welcome! Feel free to:

  • 🐛 Report bugs
  • 💡 Suggest features
  • 🔧 Submit pull requests
  • 📖 Improve documentation

📧 Contact

For questions or suggestions, please open an issue on GitHub.


Made with ❤️ and 🐛 | Enhanced from flappy-pushups

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