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CreatorModAPI.csproj
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101 lines (101 loc) · 4.58 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7E368935-44B9-4A86-8AA1-7FE30E69148E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CreatorModAPI</RootNamespace>
<AssemblyName>CreatorModAPI</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Engine">
<HintPath>F:\Survivalcreat_MOD_project\Survivalcraft\Engine.dll</HintPath>
</Reference>
<Reference Include="EntitySystem">
<HintPath>F:\Survivalcreat_MOD_project\Survivalcraft\EntitySystem.dll</HintPath>
</Reference>
<Reference Include="Mono_Android">
<HintPath>F:\Survivalcreat_MOD_project\MODs\2.2\alls\Mono_Android.dll</HintPath>
</Reference>
<Reference Include="Survivalcraft">
<HintPath>F:\Survivalcreat_MOD_project\Survivalcraft\Survivalcraft.exe</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Net" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="CopyAndPaste.cs" />
<Compile Include="CreatorAPI.cs" />
<Compile Include="CreatorBlockBehavior.cs" />
<Compile Include="CreatorGenerationAlgorithm.cs" />
<Compile Include="CreatorMain.cs" />
<Compile Include="Dialog\FourPointSpaceDialog.cs" />
<Compile Include="Dialog\ThreePointToPlaneDialog.cs" />
<Compile Include="Dialog\TwoPointLineDialog.cs" />
<Compile Include="Types\CreatorTerrainType.cs" />
<Compile Include="CreatorWidget.cs" />
<Compile Include="Datas\ChunkData.cs" />
<Compile Include="Dialog\CircleDialog.cs" />
<Compile Include="Dialog\CopyPasteDialog.cs" />
<Compile Include="Dialog\CreatorModAPIEditPaletteDialog.cs" />
<Compile Include="Dialog\CylindricalDialog.cs" />
<Compile Include="Dialog\EditRegionDialog.cs" />
<Compile Include="Dialog\EditWorldDialog.cs" />
<Compile Include="Dialog\FillingDialog.cs" />
<Compile Include="Dialog\InterfaceDialog.cs" />
<Compile Include="Dialog\LevelSetDialog.cs" />
<Compile Include="Dialog\MazeDialog.cs" />
<Compile Include="Dialog\ModDialog.cs" />
<Compile Include="Dialog\MountainDialog.cs" />
<Compile Include="Dialog\OnekeyGenerationDialog.cs" />
<Compile Include="Dialog\PavageDialog.cs" />
<Compile Include="Dialog\PillarsDialog.cs" />
<Compile Include="Dialog\PrismColumnDialog.cs" />
<Compile Include="Dialog\PrismDialog.cs" />
<Compile Include="Dialog\PyramidDialog.cs" />
<Compile Include="Dialog\RectangularDialog.cs" />
<Compile Include="Dialog\ReplaceDialog.cs" />
<Compile Include="Dialog\SetDialog.cs" />
<Compile Include="Dialog\SetModeDialog.cs" />
<Compile Include="Dialog\SphereDialog.cs" />
<Compile Include="Dialog\SpiralDialog.cs" />
<Compile Include="Dialog\TransferDialog.cs" />
<Compile Include="FileOperation.cs" />
<Compile Include="Maze.cs" />
<Compile Include="OnekeyGeneration.cs" />
<Compile Include="OnTouch.cs" />
<Compile Include="Terrain\CreatorNormalTerrain.cs" />
<Compile Include="Types\CreateBlockType.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>