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OnekeyGeneration.cs
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184 lines (180 loc) · 8.12 KB
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using Engine;
using Engine.Serialization;
using Game;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
namespace CreatorModAPI
{
public static class OnekeyGeneration
{
/// <summary>
/// 创建一键生成文件
/// </summary>
/// <param name="creatorAPI"></param>
/// <param name="directory"></param>
/// <param name="path"></param>
/// <param name="Start"></param>
/// <param name="End"></param>
/// <param name="position"></param>
public static void CreateOnekey(CreatorAPI creatorAPI, string directory, string path, Point3 Start, Point3 End,Point3 position)
{
int count = 0;
CreatorMain.Math.StartEnd(ref Start, ref End);
FileStream fileStream = new FileStream(directory + "/" + path, FileMode.Create);
EngineBinaryWriter binaryWriter = new EngineBinaryWriter(fileStream, true);
binaryWriter.Write(End.X - position.X);
binaryWriter.Write(End.Y - position.Y);
binaryWriter.Write(End.Z - position.Z);
binaryWriter.Write(Start.X - position.X);
binaryWriter.Write(Start.Y - position.Y);
binaryWriter.Write(Start.Z - position.Z);
for (int x = End.X; x <= Start.X; x++)
{
for (int y = End.Y; y <= Start.Y; y++)
{
for (int z = End.Z; z <= Start.Z; z++)
{
binaryWriter.Write(GameManager.Project.FindSubsystem<SubsystemTerrain>(true).Terrain.GetCellValueFast(x, y, z));
count++;
}
}
}
binaryWriter.Dispose();
fileStream.Dispose();
creatorAPI.componentMiner.ComponentPlayer.ComponentGui.DisplaySmallMessage($"创建一键生成成功,共{count}个方块", true, true);
}
/// <summary>
/// 一键生成
/// </summary>
/// <param name="creatorAPI"></param>
/// <param name="path"></param>
/// <param name="position"></param>
public static void GenerationData(CreatorAPI creatorAPI, string path, Point3 position)
{
ChunkData chunkData = new ChunkData(creatorAPI);
creatorAPI.revokeData = new ChunkData(creatorAPI);
ComponentPlayer player = creatorAPI.componentMiner.ComponentPlayer;
Stream fileStream = new FileStream(path, FileMode.Open).CreateStream();
EngineBinaryReader binaryReader = new EngineBinaryReader(fileStream, false);
int count = 0;
int MinX = binaryReader.ReadInt32();
int MinY = binaryReader.ReadInt32();
int MInZ = binaryReader.ReadInt32();
int MaxX = binaryReader.ReadInt32();
int MaxY = binaryReader.ReadInt32();
int MaxZ = binaryReader.ReadInt32();
for (int PositionX = MinX; PositionX <= MaxX; PositionX++)
{
for (int PositionY = MinY; PositionY <= MaxY; PositionY++)
{
for (int PositionZ = MInZ; PositionZ <= MaxZ; PositionZ++)
{
if (!creatorAPI.launch) return;
int id = binaryReader.ReadInt32();
if (!creatorAPI.AirIdentify && Terrain.ExtractContents(id) == 0) continue;
creatorAPI.CreateBlock(position.X + PositionX, position.Y + PositionY, position.Z + PositionZ, id,chunkData);
count++;
}
}
}
binaryReader.Dispose();
fileStream.Dispose();
chunkData.Render();
creatorAPI.componentMiner.ComponentPlayer.ComponentGui.DisplaySmallMessage($"操作成功,共{count}个方块", true, true);
}
/// <summary>
/// 导出成普通文本文件
/// </summary>
/// <param name="path"></param>
/// <param name="exportFile"></param>
public static void ExportOnekeyoMod2(string path, string exportFile)
{
if (path.IsFileInUse()) throw new FileLoadException("文件被占用");
Stream exportFileStream = new FileStream(exportFile, FileMode.Create);
Stream stream = File.Open(path, FileMode.Open);
EngineBinaryReader engineBinaryReader = new EngineBinaryReader(stream, false);
string data = "";
int MinX = engineBinaryReader.ReadInt32();
int MinY = engineBinaryReader.ReadInt32();
int MinZ = engineBinaryReader.ReadInt32();
int MaxX = engineBinaryReader.ReadInt32();
int MaxY = engineBinaryReader.ReadInt32();
int MaxZ = engineBinaryReader.ReadInt32();
data += $"{MinX}\n{MinY}\n{MinZ}\n{MaxX}\n{MaxY}\n{MaxZ}";
for (int x = MinX; x <= MaxX; x++)
for (int y = MinY; y <= MaxY; y++)
for (int z = MinZ; z <= MaxZ; z++)
data += $"\n{engineBinaryReader.ReadInt32()}";
exportFileStream.Write(Encoding.UTF8.GetBytes(data), 0, Encoding.UTF8.GetBytes(data).Length);
engineBinaryReader.Dispose();
stream.Dispose();
exportFileStream.Dispose();
}
/// <summary>
/// 普通文本文件导入
/// </summary>
/// <param name="path"></param>
/// <param name="importFile"></param>
public static void ImportOnekeyoMod2(string path, string importFile)
{
List<string> list = new List<string>();
Stream stream = File.OpenRead(importFile);
StreamReader streamReader = new StreamReader(stream);
string text = streamReader.ReadToEnd();
streamReader.Dispose();
stream.Dispose();
FileStream fileStream = new FileStream(path, FileMode.Create);
EngineBinaryWriter binaryWriter = new EngineBinaryWriter(fileStream, true);
foreach (string data in text.Split(new char[]{'\n'}, StringSplitOptions.RemoveEmptyEntries))
{
binaryWriter.Write(int.Parse(data));
}
binaryWriter.Dispose();
fileStream.Dispose();
}
/// <summary>
/// 导出成普通文本文件
/// </summary>
/// <param name="path"></param>
/// <param name="exportFile"></param>
public static void ExportOnekeyoMod(string path, string exportFile)
{
if (path.IsFileInUse()) throw new FileLoadException("文件被占用");
Stream exportFileStream = new FileStream(exportFile, FileMode.Create);
Stream stream = File.Open(path, FileMode.Open);
EngineBinaryReader engineBinaryReader = new EngineBinaryReader(stream, false);
string data = "";
int MinX = engineBinaryReader.ReadInt32();
int MinY = engineBinaryReader.ReadInt32();
int MinZ = engineBinaryReader.ReadInt32();
int MaxX = engineBinaryReader.ReadInt32();
int MaxY = engineBinaryReader.ReadInt32();
int MaxZ = engineBinaryReader.ReadInt32();
//data += $"{MinX}\n{MinY}\n{MinZ}\n{MaxX}\n{MaxY}\n{MaxZ}";
for (int x = MinX; x <= MaxX; x++)
{
for (int y = MinY; y <= MaxY; y++)
{
for (int z = MinZ; z <= MaxZ; z++)
{
int blockID = engineBinaryReader.ReadInt32();
if (Terrain.ExtractContents(blockID) == 0) continue;
if (x == MaxX && y == MaxY && z == MaxZ)
{
data += $"{x},{y},{z},{blockID}\n";
continue;
}
data += $"{x},{y},{z},{blockID}\n";
}
}
}
exportFileStream.Write(Encoding.UTF8.GetBytes(data), 0, Encoding.UTF8.GetBytes(data).Length);
engineBinaryReader.Dispose();
stream.Dispose();
exportFileStream.Dispose();
}
}
}