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ScrollBar.cpp
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110 lines (90 loc) · 2.82 KB
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#include "ScrollBar.hpp"
ScrollBar::ScrollBar()
{
}
ScrollBar::ScrollBar(const sf::Vector2f& position, const sf::Vector2f& sizeBar, sf::Vector2f sizeThumb, sf::Color colorBar, sf::Color colorThumb, int radBorder, float thickness, sf::Color colorBorder)
: bar(position, sizeBar, colorBar, radBorder, thickness, colorBorder)
, thumb(position, sizeThumb, colorThumb, radBorder, thickness, colorBorder)
, stateColorThumb(sf::Color(colorThumb), sf::Color(153, 153, 153), sf::Color(153, 153, 153))
, lastStateThumb(State::Idle)
, UIComponent(position, sizeThumb)
{
}
void ScrollBar::update(sf::RenderWindow& window, const sf::Vector2f& mousePos, const UserInput& userInput)
{
processStates(window);
State::ID newState = UIComponent::getState();
if (lastStateThumb != State::Pressed)
{
switch (newState)
{
case State::Pressed:
thumb.setColor(stateColorThumb.pressed);
break;
case State::Hovered:
thumb.setColor(stateColorThumb.hovered);
break;
case State::Idle:
thumb.setColor(stateColorThumb.idle);
break;
}
lastStateThumb = newState;
}
if (lastStateThumb == State::Pressed)
{
if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
{
active = true;
thumb.setPosition(sf::Vector2f(thumb.getPosition().x, mousePos.y - thumb.getSize().y / 2));
if (thumb.getPosition().y < bar.getPosition().y)
thumb.setPosition(sf::Vector2f(thumb.getPosition().x, bar.getPosition().y));
if (thumb.getPosition().y + thumb.getSize().y > bar.getPosition().y + bar.getSize().y)
thumb.setPosition(sf::Vector2f(thumb.getPosition().x, bar.getPosition().y + bar.getSize().y - thumb.getSize().y));
}
lastStateThumb = newState;
}
else active = false;
}
void ScrollBar::draw(sf::RenderWindow& window) const
{
bar.draw(window, sf::RenderStates::Default);
thumb.draw(window, sf::RenderStates::Default);
}
void ScrollBar::reset()
{
}
void ScrollBar::processStates(sf::RenderWindow& window)
{
if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
{
if (lastState == State::Hovered)
{
lastState = State::Pressed;
}
}
else
{
if (isHovered(window))
{
lastState = State::Hovered;
}
else
{
lastState = State::Idle;
}
}
}
bool ScrollBar::isHovered(const sf::RenderWindow& window) const
{
sf::Vector2i pixelPos = sf::Mouse::getPosition(window);
sf::Vector2f worldPos = window.mapPixelToCoords(pixelPos);
return thumb.containsMouse(worldPos);
}
void ScrollBar::setThumbPosition(sf::Vector2f position)
{
thumb.setPosition(position);
}
sf::Vector2f ScrollBar::getThumbPosition()
{
return thumb.getPosition();
}