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soccerrunningclockwidget.cpp
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99 lines (84 loc) · 2.87 KB
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#include "soccerrunningclockwidget.h"
#include "ui_soccerrunningclockwidget.h"
#include "deathmatchrunningclockwidget.h"
#include <QPropertyAnimation>
#include <iostream>
#include <iomanip>
#include <sstream>
SoccerRunningClockWidget::SoccerRunningClockWidget(QWidget *parent) :
QWidget(parent)
, ui(new Ui::SoccerRunningClockWidget)
, m_group(new QParallelAnimationGroup(this))
{
ui->setupUi(this);
connect(m_group, &QParallelAnimationGroup::finished,
[&] {
emit gameOver();
});
}
SoccerRunningClockWidget::~SoccerRunningClockWidget() {
delete ui;
}
void SoccerRunningClockWidget::setup(SoccerMatch *data) {
assert(!m_data);
m_data = data;
ui->stateLabel->setText(m_data->state());
connect(m_data, &SoccerMatch::notifyStateChanged,
ui->stateLabel, &QLabel::setText);
ui->teamOneScoreLabel->setText("0");
connect(m_data, &SoccerMatch::notifyTeamOneScoreChanged,
[&](int score) {
ui->teamOneScoreLabel->setText(QString("%1").arg(score));
});
ui->teamTwoScoreLabel->setText("0");
connect(m_data, &SoccerMatch::notifyTeamTwoScoreChanged,
[&](int score) {
ui->teamTwoScoreLabel->setText(QString("%1").arg(score));
});
connect(m_data, &SoccerMatch::notifyMatchDurationChanged,
[&](int newDuration) {
ui->initialMatchTimeLabel->setText(msToTimeRep(newDuration * 1000));
});
}
void SoccerRunningClockWidget::start() {
// Clearing any previous animations
m_group->stop();
m_group->clear();
// I don't like that I can't animate arbitrary properties this bothers me.
auto duration = m_data->matchDuration() * 1000;
QPropertyAnimation *durationAnimation = new QPropertyAnimation(this);
durationAnimation->setDuration(duration);
durationAnimation->setStartValue(duration);
durationAnimation->setEndValue(0);
durationAnimation->setEasingCurve(QEasingCurve::Linear);
durationAnimation->setDirection(QPropertyAnimation::Direction::Backward);
connect(durationAnimation, &QPropertyAnimation::valueChanged,
this, &SoccerRunningClockWidget::updateRemainingTime);
m_group->addAnimation(durationAnimation);
// Launching animation
m_group->start();
}
int SoccerRunningClockWidget::remainingMS() const {
return m_group->totalDuration() - m_group->currentTime();
}
void SoccerRunningClockWidget::resume() {
m_group->resume();
emit resumed();
}
void SoccerRunningClockWidget::stop() {
m_group->stop();
emit stopped();
}
void SoccerRunningClockWidget::pause() {
m_group->pause();
emit paused();
}
void SoccerRunningClockWidget::updateRemainingTime(QVariant const& var) {
bool isOk = false;
int value = var.toInt(&isOk);
if (!isOk) {
std::cout << "Not an integer!" << std::endl;
return;
}
ui->timeRemainingLabel->setText(msToTimeRep(value));
}