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43 lines (36 loc) · 1.59 KB
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CG.Output.UnityCpp.csproj
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43 lines (36 loc) · 1.59 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AssemblyName>UnityCpp</AssemblyName>
<RootNamespace>CG.Output</RootNamespace>
<Nullable>enable</Nullable>
<LangVersion>default</LangVersion>
</PropertyGroup>
<ItemGroup>
<None Remove=".gitignore"/>
<None Remove="LICENSE"/>
<None Remove="README.md"/>
<None Remove="UnityCpp\External\MemoryManager.cpp"/>
<None Remove="UnityCpp\External\MemoryManager.h"/>
<None Remove="UnityCpp\Internal\Pch.h"/>
<None Remove="UnityCpp\Internal\UnitTest.cpp"/>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="UnityCpp\External\MemoryManager.cpp"/>
<EmbeddedResource Include="UnityCpp\External\MemoryManager.h"/>
<EmbeddedResource Include="UnityCpp\Internal\pch.h"/>
<EmbeddedResource Include="UnityCpp\Internal\UnitTest.cpp"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\SDK\CG.SDK.Dotnet\CG.SDK.Dotnet.csproj"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Meziantou.Analyzer" Version="2.0.149">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Debug'">
<Exec Command="xcopy "$(TargetPath)" "$(SolutionDir)build\Plugins\Output\" /F /Y /I"/>
</Target>
</Project>