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LeitnerAudioDeck.py
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228 lines (171 loc) · 5.95 KB
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from __future__ import annotations
from functools import total_ordering
from typing import Iterable
from abc import abstractmethod
from typing import overload
from collections.abc import MutableSequence
import random
from dataclasses import dataclass
from dataclasses import field
rand: random.Random = random.Random(1234)
@dataclass(slots=True)
class AudioDataFile:
file: str = ""
pronunciation: str = ""
voice: str = ""
duration: float = 0.0
@dataclass(slots=True)
class AudioData:
_sort_key: str = ""
syllabary: str = ""
bound_pronoun: str = ""
verb_stem: str = ""
answer_files: list[AudioDataFile] = field(default_factory=list)
challenge_files: list[AudioDataFile] = field(default_factory=list)
_card_id: str = ""
sex: str = ""
answer: str = ""
challenge: str = ""
intro_note: str = ""
end_note: str = ""
challenge_alts: list[str] = field(default_factory=list)
@property
def sort_key(self) -> str:
return f"{len(self._sort_key):03}-{self._sort_key}"
@sort_key.setter
def sort_key(self, sort_key: str) -> None:
if sort_key:
self._sort_key = sort_key
else:
self._sort_key = ""
@property
def card_id(self) -> str:
tmp: str = self._card_id
while len(tmp) < 4:
tmp = "0" + tmp
return tmp
@card_id.setter
def card_id(self, card_id: str) -> None:
tmp: str = str(card_id)
while len(tmp) < 4:
tmp = "0" + tmp
self._card_id = tmp
@property
def answer_file(self) -> AudioDataFile:
rand.shuffle(self.answer_files)
return self.answer_files[0]
@property
def challenge_file(self) -> AudioDataFile:
rand.shuffle(self.challenge_files)
return self.challenge_files[0]
@dataclass(slots=True)
class AudioCardStats:
correct: bool = False
leitner_box: int = 0
pimsleur_slot: int = 0
show_again_delay: float = 0.0
shown: int = 0
total_shown_time: float = 0.0
tries_remaining: int = 0
new_card: bool = True
next_session_show: int = 0
def leitner_box_dec(self) -> None:
if self.leitner_box:
self.leitner_box -= 1
def leitner_box_inc(self) -> None:
self.leitner_box += 1
def pimsleur_slot_dec(self) -> None:
if self.pimsleur_slot:
self.pimsleur_slot -= 1
def pimsleur_slot_inc(self) -> None:
self.pimsleur_slot += 1
def tries_remaining_dec(self) -> None:
if self.tries_remaining:
self.tries_remaining -= 1
def tries_remaining_inc(self) -> None:
self.tries_remaining += 1
@dataclass(slots=True)
@total_ordering # Only sorts by show again delay
class AudioCard:
data: AudioData = field(default_factory=AudioData)
my_deck: "LeitnerAudioDeck" = None
card_stats: AudioCardStats = field(default_factory=AudioCardStats)
def __eq__(self, other: AudioCard) -> bool:
if self.card_stats.show_again_delay != other.card_stats.show_again_delay:
return False
return self.data.card_id == other.data.card_id
def __lt__(self, other):
return self.card_stats.show_again_delay < other.card_stats.show_again_delay
def __hash__(self) -> int:
return hash(repr(self))
def next_session_threshold(self, max_shows: int) -> int:
leitner_box: int = self.card_stats.leitner_box
return max(max_shows - leitner_box, 1)
def is_in_deck(self) -> bool:
if self.my_deck and self in self.my_deck.cards:
return True
return False
def reset_stats(self) -> None:
self.card_stats.correct = True
self.card_stats.shown = 0
self.card_stats.total_shown_time = 0.0
def reset_tries_remaining(self, max_tries_remaining: int = 3) -> None:
self.card_stats.tries_remaining = self.next_session_threshold(max_tries_remaining)
@dataclass(slots=True)
class LeitnerAudioDeck(MutableSequence):
cards: list[AudioCard] = field(default_factory=list)
def update_time(self, delta_secs: float) -> None:
for card in self.cards:
show_again_delay: float = card.card_stats.show_again_delay
show_again_delay -= delta_secs
card.card_stats.show_again_delay = max(show_again_delay, 0.0)
def sort_by_show_again(self) -> None:
rand.shuffle(self.cards)
self.cards.sort(key=lambda card: card.card_stats.show_again_delay)
def insert(self, index: int, value: AudioCard) -> None:
self.cards.insert(index, value)
@overload
@abstractmethod
def __getitem__(self, i: int) -> AudioCard: ...
@overload
@abstractmethod
def __getitem__(self, s: slice) -> MutableSequence[AudioCard]: ...
def __getitem__(self, i: int) -> AudioCard:
return self.cards[i]
@overload
@abstractmethod
def __setitem__(self, i: int, o: AudioCard) -> None: ...
@overload
@abstractmethod
def __setitem__(self, s: slice, o: Iterable[AudioCard]) -> None: ...
def __setitem__(self, i: int, o: AudioCard) -> None:
self.cards[i] = o
@overload
@abstractmethod
def __delitem__(self, i: int) -> None: ...
@overload
@abstractmethod
def __delitem__(self, i: slice) -> None: ...
def __delitem__(self, i: int) -> None:
del self.cards[i]
def __len__(self) -> int:
return len(self.cards)
def append(self, value: AudioCard) -> None:
if value.my_deck:
value.my_deck.cards.remove(value)
self.cards.append(value)
value.my_deck = self
@property
def next_show_time(self) -> float:
if not self.cards:
return 0.0
delay: float = self.top_card.card_stats.show_again_delay
return 0.0 if delay < 0.0 else delay
@property
def top_card(self) -> AudioCard | None:
if not self.cards:
return None
return self.cards[0]
@property
def has_cards(self) -> bool:
return True if self.cards else False