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loadBanner
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65 lines (52 loc) · 1.42 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Advertisements;
public class loadBanner : MonoBehaviour
{
public string androidAdUnitId;
public string iosAdUnitId;
string adUnitId;
BannerPosition bannerPosition = BannerPosition.BOTTOM_CENTER;
private void Start()
{
#if UNITY_IOS
adUnitId = iosAdUnitId;
#elif UNITY_ANDROID
adUnitId = androidAdUnitId;
#endif
Advertisement.Banner.SetPosition(bannerPosition);
}
public void LoadBanner()
{
BannerLoadOptions options = new BannerLoadOptions {
loadCallback=OnBannerLoaded,
errorCallback=OnBannerLoadError
};
Advertisement.Banner.Load(adUnitId, options);
}
void OnBannerLoaded() {
print("Banner Loaded!!");
showBannerAd();
}
void OnBannerLoadError(string error) {
print("Banner failed to load "+error);
}
public void showBannerAd()
{
BannerOptions options = new BannerOptions
{
showCallback=OnBannerShown,
clickCallback=OnBannerClicked,
hideCallback=OnBannerHidden
};
Advertisement.Banner.Show(adUnitId, options);
}
void OnBannerShown() { }
void OnBannerClicked() { }
void OnBannerHidden() { }
public void HideBannerAd()//used to hide banner ads
{
Advertisement.Banner.Hide();
}
}