forked from NICTA/cesium-vr
-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathindex.html
More file actions
79 lines (62 loc) · 2.21 KB
/
index.html
File metadata and controls
79 lines (62 loc) · 2.21 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
<!DOCTYPE html>
<html lang="en">
<head>
<title>Hello Virtual World!</title>
<script src="lib/cesium-build/Cesium.js"></script>
<script src="lib/vr.js/lib/vr.js"></script>
<script src="src/cesium-oculus.js"></script>
<script src="src/canvas-copy.js"></script>
<link rel="stylesheet" type="text/css" href="src/cesium-oculus.css">
<style>
body, html {
height: 100%;
}
body {
padding: 0;
border: 0;
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="cesiumOculusContainer" style="width: 100%; height: 100%"/>
<script>
function testSceneCreation() {
var someCanvas = document.createElement('canvas');
document.body.appendChild(someCanvas);
var scene = createScene(someCanvas);
function createImageryProvider() {
return new Cesium.BingMapsImageryProvider({
url: '//dev.virtualearth.net',
mapStyle: Cesium.BingMapsStyle.AERIAL
});
}
function createTerrainProvider() {
return new Cesium.CesiumTerrainProvider({
url: '//cesiumjs.org/stk-terrain/tilesets/world/tiles'
});
}
function createScene(canvas) {
var ellipsoid = Cesium.Ellipsoid.WGS84;
var scene = new Cesium.Scene({ canvas: canvas });
var primitives = scene.primitives;
scene.camera.frustum._fovy = Cesium.Math.toRadians(100.0);
var cb = new Cesium.Globe(ellipsoid);
cb.imageryLayers.addImageryProvider(createImageryProvider());
cb.terrainProvider = createTerrainProvider();
scene.globe = cb;
// Prevent right-click from opening a context menu.
canvas.oncontextmenu = function () {
return false;
};
scene.skyAtmosphere = new Cesium.SkyAtmosphere();
return scene;
}
return scene;
}
var scene = testSceneCreation();
var cesiumOculus = new CesiumOculus(scene, 'cesiumOculusContainer');
</script>
</body>
</html>