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146 lines (141 loc) · 5.74 KB
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Copy pathmenu.c
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146 lines (141 loc) · 5.74 KB
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#include <menu.h>
#include <SDL.h>
#include <SDL_ttf.h>
SDL_Surface *background;
SDL_Texture *background_texture;
TTF_Font *title_deathrace;
void server_or_client(SDL_Renderer *renderer, char *menu, TTF_Font *font){
SDL_Event e;
int pressed = false;
while (!pressed) {
if (SDL_PollEvent(&e)) {
if (e.type == SDL_KEYDOWN) {
if (e.key.keysym.sym == SDLK_c) {
*menu = 'c';
pressed = true;
} else if (e.key.keysym.sym == SDLK_s) {
*menu = 's';
pressed = true;
}else if (e.key.keysym.sym == SDLK_h){
*menu = 'h';
pressed = true;
}
}
}
usleep(200);
SDL_RenderClear(renderer);
// background = SDL_LoadBMP("resources/car.bmp");
// background_texture = SDL_CreateTextureFromSurface(renderer, background);
// SDL_FreeSurface(background);
SDL_RenderCopy(renderer,background_texture, NULL, NULL);
// title_deathrace = TTF_OpenFont("resources/m5x7.ttf", 160);
disp_text(renderer, "DeathRace", title_deathrace, 275, 20);
disp_text(renderer, "[s]Host a Game", font, 375, 340);
disp_text(renderer, "OR", font, 480, 400);
disp_text(renderer, "[c]Join a Game", font, 375, 460);
disp_text(renderer, "[h]ow to play?", font, 375, 600);
SDL_RenderPresent(renderer);
}
}
void how_to_play(SDL_Renderer *renderer, char *menu, TTF_Font *font){
SDL_Event e;
int pressed = false;
while (!pressed) {
if (SDL_PollEvent(&e)) {
if (e.type == SDL_KEYDOWN) {
if (e.key.keysym.sym == SDLK_r) {
*menu = 'r';
pressed = true;
}
}
}
usleep(200);
SDL_RenderClear(renderer);
// background = SDL_LoadBMP("resources/car.bmp");
// background_texture = SDL_CreateTextureFromSurface(renderer, background);
// SDL_FreeSurface(background);
SDL_RenderCopy(renderer,background_texture, NULL, NULL);
// title = TTF_OpenFont("resources/m5x7.ttf", 160);
disp_text(renderer, "DeathRace", title_deathrace, 275, 20);
disp_text(renderer, "This is a two player game.", font, 300, 140);
disp_text(renderer, "Players have to reach each other bases, whoever", font, 110, 220);
disp_text(renderer, "reaches other's base first 3 times wins!", font, 180, 270);
disp_text(renderer, "Each player can fire bullets, fired with Z key, on hit forces ", font, 70, 370);
disp_text(renderer, "the opponent to respawn from the starting.", font, 150, 420);
disp_text(renderer, "There are some POWERUPS in the path which can increase the player's", font, 5, 520);
disp_text(renderer, "speed, make it invincible, or freeze the opponent for a short while.", font, 20, 570);
disp_text(renderer, "[r]eturn", font, 450, 640);
SDL_RenderPresent(renderer);
}
}
void fix_or_random(SDL_Renderer *renderer, char *menu, TTF_Font *font){
SDL_Event e;
int pressed = false;
while (!pressed) {
if (SDL_PollEvent(&e)) {
if (e.type == SDL_KEYDOWN) {
if (e.key.keysym.sym == SDLK_d) {
*menu = 'd';
pressed = true;
} else if (e.key.keysym.sym == SDLK_n) {
*menu = 'n';
pressed = true;
}
}
}
usleep(200);
SDL_RenderClear(renderer);
// background = SDL_LoadBMP("resources/car.bmp");
// background_texture = SDL_CreateTextureFromSurface(renderer, background);
// SDL_FreeSurface(background);
SDL_RenderCopy(renderer,background_texture, NULL, NULL);
// title_deathrace = TTF_OpenFont("resources/m5x7.ttf", 160);
disp_text(renderer, "DeathRace", title_deathrace, 275, 20);
disp_text(renderer, "[D]oomTrack", font, 390, 340);
disp_text(renderer, "OR", font, 450, 400);
disp_text(renderer, "[N]ew Map", font, 390, 460);
// disp_text(renderer, "[h]ow to play?", font, 375, 600);
SDL_RenderPresent(renderer);
}
}
void ask_for_ip(SDL_Renderer *renderer, TTF_Font *font, char *ip) {
memset(ip, ' ', 15);
SDL_Event e;
int position = 0;
int ok = false;
while (!ok) {
if (SDL_PollEvent(&e)) {
if (e.type == SDL_KEYDOWN) {
if ((e.key.keysym.sym >= SDLK_0 && e.key.keysym.sym <= SDLK_9) || e.key.keysym.sym == SDLK_PERIOD) {
if (position > 14) {
position = 14;
}
ip[position] = e.key.keysym.sym;
position++;
}
if (e.key.keysym.sym == SDLK_BACKSPACE) {
position--;
if (position < 0) {
position = 0;
}
ip[position] = ' ';
}
if (e.key.keysym.sym == SDLK_RETURN) {
ip[position] = 0;
ok = true;
}
}
}
usleep(200);
SDL_RenderClear(renderer);
// background = SDL_LoadBMP("resources/car.bmp");
// background_texture = SDL_CreateTextureFromSurface(renderer, background);
// SDL_FreeSurface(background);
SDL_RenderCopy(renderer,background_texture, NULL, NULL);
// title = TTF_OpenFont("resources/m5x7.ttf", 160);
disp_text(renderer, "DeathRace", title_deathrace, 275, 20);
disp_text(renderer, "ip address", font, 375, 400);
disp_text(renderer, ip, font, 375, 460);
SDL_RenderPresent(renderer);
}
}