Skip to content

Replace famous' internal coordinate storage with 4x4 matrices #7

@CompSciFutures

Description

@CompSciFutures

The current coordinate system based on 3 vectors (position/scale/rotate) is confusing, limits the capabilities of the framework and seems to make a few things more difficult than they need to be internally.

Lets try to replace the current approach with a pure 4x4 transformation matrix internally so its more like a classical render tree, then maintain API support using a mixin.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions