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main.cpp
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365 lines (324 loc) · 10.8 KB
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#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include "Graphics.h"
#include "shims.h"
extern "C" int dis_exit();
extern "C" int dis_getmframe();
extern "C" int dis_musplus();
extern "C" int dis_waitb();
extern "C" void menu();
extern "C" int m_windowmode;
extern "C" int m_looping;
extern "C" int m_proceed;
extern "C" int m_exit;
extern "C" void beg_main();
extern "C" void glenz_main();
extern "C" void dots_main();
extern "C" void jplogo_main();
extern "C" void lens_main();
extern "C" void end_main();
extern "C" void endscrl_main();
extern "C" void pam_main();
extern "C" void alku_main();
extern "C" void coman_main();
extern "C" void plz_main();
extern "C" void credits_main();
extern "C" void u2a_main();
extern "C" void u2e_main();
extern "C" void tun_main();
extern "C" void forest_main();
extern "C" void water_main();
extern "C" void shutdown_main();
extern "C" void koe_main();
extern "C" void ddstars_main();
extern "C" void rotate( int, int, int, int );
extern "C" void rotlist();
extern "C" void plzline(int,int);
extern "C" bool st3play_PlaySong( const unsigned char * moduleData, unsigned int dataLength, bool useInterpolationFlag, unsigned int audioFreq, unsigned int startingOrder );
extern "C" void st3play_Close( void );
extern "C" void st3play_SetMasterVol( unsigned short volume );
extern "C" void st3play_GetOrderRowAndFrame( unsigned short * orderPtr, unsigned short * rowPtr, unsigned int * framePtr );
extern "C" short st3play_GetPlusFlags();
extern "C" char load_music();
extern "C" void start_music( int song_idx, int start_order );
extern "C" void end_music();
unsigned int * screen32;
Graphics graphics;
extern "C" void demo_blit();
const int virtual_screen_width = 640;
const int virtual_screen_height = 400;
int demo_screen_width = 320;
int demo_screen_height = 200;
void demo_changemode( int x, int y )
{
demo_screen_width = x;
demo_screen_height = y;
}
void demo_blit()
{
#ifdef _DEBUG
unsigned short order = 0;
unsigned short row = 0;
unsigned int frame = 0;
st3play_GetOrderRowAndFrame( &order, &row, &frame );
unsigned short plus = st3play_GetPlusFlags();
printf( "%04X %04X | %04X %4d | %d\r", order, row, plus, (short)plus, frame );
#endif
graphics.HandleMessages();
if ( demo_screen_width == 320 && demo_screen_height == 200 )
{
unsigned char * src = shim_vram + shim_startpixel;
unsigned int * dst = screen32;
for ( int y = 0; y < demo_screen_height; y++ )
{
for ( int x = 0; x < demo_screen_width; x++ )
{
unsigned int c = shim_palette[ *src++ ];
*dst++ = c;
*dst++ = c;
}
memcpy( dst, dst - virtual_screen_width, virtual_screen_width * sizeof( unsigned int ) );
dst += virtual_screen_width;
}
}
else if ( demo_screen_width == 320 && demo_screen_height == 400 )
{
unsigned char * src = shim_vram + shim_startpixel;
unsigned int * dst = screen32;
for ( int y = 0; y < demo_screen_height; y++ )
{
for ( int x = 0; x < demo_screen_width; x++ )
{
unsigned int c = shim_palette[ *src++ ];
*dst++ = c;
*dst++ = c;
}
}
}
else if ( demo_screen_width == 640 && demo_screen_height == 350 )
{
unsigned char * src = shim_vram + shim_startpixel;
unsigned int * dst = screen32 + virtual_screen_width * ( virtual_screen_height - 350 ) / 2;
for ( int y = 0; y < demo_screen_height; y++ )
{
for ( int x = 0; x < demo_screen_width; x++ )
{
*dst++ = shim_palette[ *src++ ];
}
}
}
else
{
DebugBreak(); // Unknown screen mode?!
}
#ifdef _DEBUG
if ( GetAsyncKeyState('P') &0x8000 )
{
for ( int i = 0; i < 256; i++ ) screen32[ i ] = shim_palette[ i ];
}
#endif
graphics.Update( screen32, virtual_screen_width, virtual_screen_height );
}
extern "C" bool demo_wantstoquit();
bool demo_wantstoquit()
{
return graphics.WantsToQuit();
}
double currentTime = 0.0;
LARGE_INTEGER lastPCV = { 0 };
float get_time_ms_precise()
{
LARGE_INTEGER count, freq;
if ( !lastPCV.QuadPart )
{
QueryPerformanceCounter( &lastPCV );
}
QueryPerformanceCounter( &count );
QueryPerformanceFrequency( &freq );
currentTime += (double)( count.QuadPart - lastPCV.QuadPart ) / (double)( freq.QuadPart );
lastPCV = count;
return (float)( currentTime * 1000.0f );
}
//#define WAIT_FOR_KEY
extern "C" void demo_vsync();
float lastVblank = 0;
void demo_vsync()
{
#ifdef WAIT_FOR_KEY
while ( !( GetAsyncKeyState( ' ' ) & 0x8000 ) ) { Sleep( 1 ); }
while ( GetAsyncKeyState( ' ' ) & 0x8000 ) { Sleep( 1 ); }
#else
const float cycle_ms = 1000.0f / 70.0f;
float now = get_time_ms_precise();
float elapsed = now - lastVblank;
while ( elapsed < cycle_ms )
{
now = get_time_ms_precise();
elapsed = now - lastVblank;
}
lastVblank = now;
#endif
}
#define MUSIC_SKAV 0
#define MUSIC_PM 1
int main( int argc, char * argv[] )
{
::SetProcessDPIAware();
// self-modifying code everywhere, wahey!
DWORD old = 0;
VirtualProtect( &rotate, 8192, PAGE_EXECUTE_READWRITE, &old );
VirtualProtect( &rotlist, 8192, PAGE_EXECUTE_READWRITE, &old );
VirtualProtect( &plzline, 8192, PAGE_EXECUTE_READWRITE, &old );
VirtualProtect( &tun_main, 8192, PAGE_EXECUTE_READWRITE, &old );
if ( !load_music() )
{
printf( "Could not find either SECOND.EXE or REALITY.FC. These files are\r\n"
"required to be in the current directory when the demo is run.\r\n" );
return -1;
}
Graphics::WindowType windowType = Graphics::WindowType::Windowed;
int windowWidth = 1280;
int windowHeight = 960;
#ifndef _DEBUG
menu();
if ( m_exit )
{
return -2;
}
switch ( m_windowmode )
{
case 0:
{
windowType = Graphics::WindowType::Borderless;
windowWidth = GetSystemMetrics( SM_CXSCREEN );
windowHeight = GetSystemMetrics( SM_CYSCREEN );
}
break;
case 1:
{
windowWidth = 640;
windowHeight = 400;
}
break;
case 2:
{
windowWidth = 1280;
windowHeight = 800;
}
break;
case 3:
{
windowWidth = 1920;
windowHeight = 1200;
}
break;
}
#endif // _DEBUG
if ( !graphics.Init( GetModuleHandle( NULL ), windowWidth, windowHeight, -1, windowType ) )
{
return -3;
}
screen32 = new unsigned int[ virtual_screen_width * virtual_screen_height ];
ZeroMemory( screen32, virtual_screen_width * virtual_screen_height * sizeof( unsigned int ) );
typedef struct
{
unsigned char music;
unsigned char music_startorder;
unsigned short x;
unsigned short y;
void (*part)();
} t_part;
t_part main_parts[] = {
/* 00 */ { MUSIC_SKAV, 0x00, 320, 400, alku_main }, // 1 db 'Alkutekstit I (WILDF) ' / 'ALKU ' / 'ALKU.EXE'
/* 01 */ { MUSIC_SKAV, 0x0C, 320, 200, u2a_main }, // 2 db 'Alkutekstit II (PSI) ' / 'VISU ' / 'U2A.EXE'
/* 02 */ { MUSIC_SKAV, 0x0D, 320, 200, pam_main }, // 3 db 'Alkutekstit III (TRUG/WILDF)' / 'PAM ' / 'PAM.EXE'
/* 03 */ { MUSIC_SKAV, 0x0E, 320, 400, beg_main },
/* 04 */ { MUSIC_PM, 0x00, 320, 400, glenz_main }, // 4 db 'Glenz (PSI) ' / 'GLENZ ' / 'GLENZ.EXE'
/* 05 */ { MUSIC_PM, 0x0F, 320, 200, tun_main }, // 5 db 'Dottitunneli (TRUG) ' / 'TUNNELI ' / 'TUNNELI.EXE'
/* 06 */ { MUSIC_PM, 0x14, 320, 200, koe_main }, // 6 db 'Techno (PSI) ' / 'TECHNO ' / 'TECHNO.EXE'
/* 07 */ { MUSIC_PM, 0x27, 320, 400, shutdown_main }, // 7 db 'Panicfake (WILDF) ' / 'PANIC ' / 'PANICEND.EXE'
/* 08 */ { MUSIC_PM, 0x2A, 320, 200, forest_main }, // 8 db 'Vuori-Scrolli (TRUG) ' / 'FOREST ' / 'MNTSCRL.EXE'
// 11 db 'Lens (PSI) ' / ' ' /
/* 09 */ { MUSIC_PM, 0x2F, 320, 200, lens_main }, // 12 db 'Rotazoomer (PSI) ' / 'LENS ' / 'LNS&ZOOM.EXE'
// 13 db 'Plasma (WILDF) ' / ' ' /
/* 10 */ { MUSIC_PM, 0x3E, 320, 200, plz_main }, // 14 db 'Plasmacube (WILDF) ' / 'PLZPART ' / 'PLZPART.EXE'
/* 11 */ { MUSIC_PM, 0x4D, 320, 200, dots_main }, // 15 db 'MiniVectorBalls (PSI) ' / 'DOTS ' / 'MINVBALL.EXE'
/* 12 */ { MUSIC_PM, 0x58, 320, 200, water_main }, // 16 db 'Peilipalloscroll (TRUG) ' / 'WATER ' / 'RAYSCRL.EXE'
/* 13 */ { MUSIC_PM, 0x5E, 320, 200, coman_main }, // 17 db '3D-Sinusfield (PSI) ' / 'COMAN ' / '3DSINFLD.EXE'
/* 14 */ { MUSIC_PM, 0x62, 320, 400, jplogo_main }, // 18 db 'Jellypic (PSI) ' / 'JPLOGO ' / 'JPLOGO.EXE'
/* 15 */ { MUSIC_SKAV, 0x12, 320, 400, u2e_main }, // 19 db 'Vector Part II ' / 'VISU ' / 'U2E.EXE'
/* 16 */ { MUSIC_SKAV, 0x19, 320, 400, end_main }, // 20 db 'Endpictureflash (?) ' / 'END ' / 'ENDLOGO.EXE'
/* 17 */ { MUSIC_SKAV, 0x1C, 320, 400, credits_main }, // 21 db 'Credits/Greetings scrl. (?) ' / 'CREDITS ' / 'CRED.EXE'
/* 18 */ { MUSIC_SKAV, 0x2B, 640, 350, endscrl_main }, // 23 'ENDSCRL ' / 'ENDSCRL.EXE'
{ 0 , 0x00, 0, 0, NULL },
};
t_part hidden_part[] = {
/* 00 */ { MUSIC_SKAV, 0x46, 320, 400, ddstars_main }, // hidden part
{ 0 , 0x00, 0, 0, NULL },
};
t_part * parts = main_parts;
#ifdef _DEBUG
int start = 0;
#else
int start = 0;
#endif
if ( argc > 1 )
{
switch( argv[ 1 ][ 0 ] )
{
case '2': start = 3; break;
case '3': start = 8; break;
case '4': start = 15; break;
case '5': start = 18; break;
case 'u':
case 'U': start = 0; parts = hidden_part; break;
}
}
int lastmusic = -1;
do
{
for ( int i = start; parts[ i ].x; i++ )
{
if ( lastmusic != parts[ i ].music )
{
lastmusic = parts[ i ].music;
start_music( parts[ i ].music, parts[ i ].music_startorder );
}
demo_changemode( parts[ i ].x, parts[ i ].y );
parts[ i ].part();
if ( dis_exit() )
{
break;
}
demo_finishedfirstpart();
if ( i == 7 )
{
// wait for music between the shutdown / forest parts (see @@zh5 in U2.ASM)
while ( !dis_exit() && dis_musplus() >= 0 )
{
dis_waitb();
demo_blit();
}
while ( !dis_exit() && dis_musplus() < 0 )
{
dis_waitb();
demo_blit();
}
}
// loop
if ( m_looping && i == 17 )
{
lastmusic = -1;
i = -1;
}
}
if ( dis_exit() )
{
break;
}
} while ( m_looping );
end_music();
delete[] screen32;
graphics.Close();
return 0;
}