Hi!
I'm on mac os and I wanted to know if it's possible to use libcross2d for PS4 compilation without openorbis being installed via pacbrew?
I have openorbis/the PS4 toolchain installed and running fine on mac os. I can compile and generate pkg. So I think it should be possible to use my local toolchain instead of pacbrew (can't use pacbrew on mac os I believe).
I can see that libcross2d uses ${OPENORBIS}/cmake/ps4.cmake, I had a look at that cmake file but kinda got stuck at this point as the cmake commands in this file don't see to match my openorbis installation.
Thanks!
Hi!
I'm on mac os and I wanted to know if it's possible to use libcross2d for PS4 compilation without openorbis being installed via pacbrew?
I have openorbis/the PS4 toolchain installed and running fine on mac os. I can compile and generate pkg. So I think it should be possible to use my local toolchain instead of pacbrew (can't use pacbrew on mac os I believe).
I can see that libcross2d uses
${OPENORBIS}/cmake/ps4.cmake, I had a look at that cmake file but kinda got stuck at this point as the cmake commands in this file don't see to match my openorbis installation.Thanks!