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Description
Describe the bug
Beacon Harness functions normally, but does not update its animation or rendered beam with server-side changes.
To Reproduce [Optional]
Steps to reproduce the behavior:
- Place a Beacon Harness and hook it up to a Beacon and Entropy Sink as usual
- Power it via a redstone clock
- Observe that the effects of output beams can be seen, but not the beam itself, and the machine does not rotate
- Unload the Beacon Harness by travelling sufficiently far away and return, reloading the world, etc.
- Sometimes this allows the Beacon Harness to instead get stuck on a single color of beam displayed (which doesn't update its length with collision changes) and the rotating animation permanently active.
Expected behavior [Optional]
Beacon Harness should animate and display beams as intended.
Additional context [Optional]
Tested in singleplayer only, not in multiplayer with dedicated server.
Crossroads 2.10.2
Essentials 1.20.1-2.16.0
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