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chickenbase.cpp
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290 lines (242 loc) · 5.95 KB
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//
/// chickebase.cpp
//
// Created on: Jan 18, 2015
// Author: David Hiatt
//
/// CS202 - Program 1 - chickenfoot
// Contains only abstract base classes
/// [Classes]
// class node | A generic object
// Inhertited by: [Player][Bone]
// class collection| A collection of nodes arranged as a queue
// Inherited by: [Player][Game]
////
#include "chickenbase.h"
#include <cstdio>
#include <typeinfo>
#include "chickencoop.h"
using namespace std;
/// [Node] Constructor (Default)
// node::node()
///
node::node() : next(NULL), prev(NULL)
{}
/// [Node] Constructor (Copy)
// node::node(const node&)
///
//node::node(const node ©) : forward(NULL), back(NULL)
//{
//}
//// [Node] Function (Unlink)
// void node::unlink()
/// Purpose:
// Removes both pointers from this object
////
void node::unlink()
{
next = prev = NULL;
}
//// [Node] Function (HasNext/Prev)
// bool node::hasnext()
/// Purpose:
// Returns true if the pointer is set and does not point to itself
////
bool node::hasprev() const { return prev != NULL && prev != this;}
bool node::hasnext() const { return next != NULL && next != this;}
//// [Node] Virtual Operator (Comparison, Overloads)
// void node::operator ==,>()
/// Purpose:
// They both return false unless they are overwritten
////
bool node::operator ==(const node &other) const
{
return false;
}
bool node::operator >(const node &other) const
{
return true;
}
//// [Node] Operator (Comparison, Overloads)
// void node::operator <=!>()
/// Purpose:
// All of these end up calling one of two virtual overloads above
////
bool node::operator ==(node const *other) const
{
return other != NULL && typeid(this) == typeid(other);
}
bool node::operator !=(node const *other) const
{
return other == NULL || typeid(this) != typeid(other) || !(*this == *other);
}
bool node::operator >=(node const *other) const
{
return other == NULL || (typeid(this) == typeid(other) && ((*this == *other) || (*this > *other)));
}
bool node::operator <=(node const *other) const
{
return other != NULL && typeid(this) == typeid(other) && ((*this == *other) || !(*this > *other));
}
bool node::operator <(node const *other) const
{
return other != NULL && typeid(this) == typeid(other) && (!(*this == *other) && !(*this > *other));
}
bool node::operator >(node const *other) const
{
return other == NULL || (typeid(this) == typeid(other) && (*this > *other));
}
bool node::operator !=(const node &other) const
{
return typeid(this) != typeid(other) || !(*this == other);
}
bool node::operator >=(const node &other) const
{
return typeid(this) == typeid(other) && ((*this == other) || (*this > other));
}
bool node::operator <=(const node &other) const
{
return typeid(this) != typeid(other) || ((*this == other) || !(*this > other));
}
bool node::operator <(const node &other) const
{
return typeid(this) == typeid(other) && (!(*this == other) && !(*this > other));
}
////-> End [Node] Operator (Comparison, Overloads)
/// [Node] Destructor
node::~node()
{
node *tmp = next;
if(prev && prev->next == this)
prev->next = NULL;
prev = NULL;
next = NULL;
if(tmp && tmp != this)
{
tmp->prev = NULL;
if(tmp->next == this)
tmp->next = NULL;
delete tmp;
tmp = NULL;
}
tmp = NULL;
}
/* [Node] End */
/* [Collection] Start */
/// [Collection] Constructor (Default)
collection::collection() : total(0), root(NULL)
{
}
//// [Collection] Template function (Sort)
// void collection::sort()
/// Purpose:
// Sorts a list using the [Node] class comparison operator overload
// The actual sorting is performed by recursively swapping nodes one at a time.
// The list is considered sorted when no swaps are performed
//
/// Locals:
// bool @unsorted | Determines if the function needs to recurse again to sort the list
// node* @tmp | First node to compare
// node* @tmp | Second node to compare
//////
void collection::sort()
{
node *tmp = root;
if(tmp)
{
node *comp = NULL;
tmp->goprev(comp);
if(comp)
{
bool unsorted = false;
do
{
if(comp && *comp > tmp) //----> Check if [Node] is greater than a pointer to the previous [Node]
{
unsorted = (tmp != root); //Set the @unsorted flag if neither [Node] is the @root
node *swap = NULL;
tmp->gonext(swap);
if(swap) //Set the @prev variable of the [Node] in front of @tmp to be @comp
swap->setprev(comp);
comp->setnext(swap); //Swap the @next pointers
tmp->setnext(comp);
comp->goprev(swap);
if(swap) //Set the @next variable of the [Node] behind of @comp to be @tmp
swap->setnext(tmp);
tmp->setprev(swap); //Swap the @prev pointers
comp->setprev(tmp);
if(tmp == root)
{
root = comp; //Update the @root pointer
comp = NULL;
}
swap = NULL;
}
else
tmp = comp;
tmp->goprev(comp); //<---- Loop backwards until the @root is reached again
}while(comp && comp != root);
if(unsorted)
sort(); //Recurse if unsorted
}
}
}
//// [Collection] Function (Display)
// void collection::display()
/// Purpose:
// Displays every node in the list in order
////
void collection::display() const
{
node *tmp = root;
do
{
if(tmp)
{
tmp->display();
tmp->goprev(tmp);
}
}while(tmp && tmp != root);
tmp = 0;
}
//// [Collection] Function (View)
// void collection::view()
/// Purpose:
// A simpel and quick way to display the first object in the list
////
void collection::view() const
{
if(root)
root->display();
}
//// [Collection] Function (Clear)
// void collection::clear()
/// Purpose:
// Removes all nodes from the list
////
void collection::clear()
{
if(root)
delete root;
root = NULL;
total = 0;
}
//// [Collection] Function (Count)
// short int collection::count()
/// Purpose:
// Returns the number of nodes in the collection
////
short int collection::count() const
{
return total;
}
/// [Collection] Destructor
collection::~collection()
{
if(root)
delete root;
root = NULL;
total = 0;
}
/* [Collection] End */
/* chickenbase.cpp End */