As a long time user of FAT I have occasionally wished I could view hitbox data in the app when selecting a move in the spreadsheet. Having this in the app would be huge to making this all inclusive. I am proposing to adding hitbox images in the app, and I can own and write that feature for you.
Where do we get the data?
I have sourced sourced the hitbox data from supercombo for showing just the hitboxes images with attack boxes. They typically show the 1st attack frame, sometimes the 2nd or 3rd depending "if it makes more sense" according to mods.

How would the data be ingested into the FAT app?
There is a pattern for the URLs, the extensions all end in
/[Game Name]_[Character Name]_[Numpad Notation Move]_hitbox.png
So this would be an automated process.
Would data get stale as the game updates?
We are relying on supercombo, which is the 2nd leading source of hitbox data for SF6 when you do a google search. As long as that community keeps it updated, ours will be updated.
Where would it go in the app?
As a demo I placed it under the Basic Frame Data row of the detailed move information. This makes sense as what a move looks like in game is a pretty high priority piece of data.

I am happy to add this feature to SF6 first and then other games, I would have created a PR with the code already but I saw you asked me to write an issue first :)
Let me know your thoughts @D4RKONION!
As a long time user of FAT I have occasionally wished I could view hitbox data in the app when selecting a move in the spreadsheet. Having this in the app would be huge to making this all inclusive. I am proposing to adding hitbox images in the app, and I can own and write that feature for you.
Where do we get the data?
I have sourced sourced the hitbox data from supercombo for showing just the hitboxes images with attack boxes. They typically show the 1st attack frame, sometimes the 2nd or 3rd depending "if it makes more sense" according to mods.
How would the data be ingested into the FAT app?
There is a pattern for the URLs, the extensions all end in
/[Game Name]_[Character Name]_[Numpad Notation Move]_hitbox.pngSo this would be an automated process.
Would data get stale as the game updates?
We are relying on supercombo, which is the 2nd leading source of hitbox data for SF6 when you do a google search. As long as that community keeps it updated, ours will be updated.
Where would it go in the app?
As a demo I placed it under the Basic Frame Data row of the detailed move information. This makes sense as what a move looks like in game is a pretty high priority piece of data.
I am happy to add this feature to SF6 first and then other games, I would have created a PR with the code already but I saw you asked me to write an issue first :)
Let me know your thoughts @D4RKONION!