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Overall logic of AppTest Studio? #52
Description
Your app seems to be interesting. But I have some questions about its logical operations.
What is its overall logic operation?
- Run from start to the end
- Each event (check if current image/point is matched) is "ONLY check 1 time" imediately:
-- if TRUE (matched), go to next action/events.
-- if FALSE(not matched), still go yo next action/events (the same with TRUE's result)
So, Can it suport those logical operations currently:
- Each event will be check in a specific duration (X seconds) instead of "1 time" checking, example: in 3s, 5s or 10s, ...
- Able to decide which action/event will be run at the next base on matching result: [IF TRUE -> do something], [IF FALSE -> do something] (like if-else in programming)
I think a lot of people should want that the app can controll the operation of script by steps (phase)
and being able to controll which next action/event instead of running from start to end with one checking/cycle for each event. Because there are some case that user want to do different action/event based on the previouse steps althought the same screen. Example:
- case 1: rating -> homescreen of game -> receive gift
- case 2: login -> homescreen of game -> do battle.
Both above cases are have "homescreen of game", it could be hard to implement those logic if they have the same checking screen (homescreen of game).
User maybe want to complete (TRUE/FALSE) one phase (group of event/action) and only in that phase before go to the next phase...instead of runing events of all other phase and repeat.
Sorry for my bad English.
#question