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ScienceAlert.csproj
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106 lines (106 loc) · 5.28 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{835DC165-6942-4C55-A84E-A9DE6B6FA840}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<AssemblyName>ScienceAlert</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<WarningLevel>4</WarningLevel>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<OutputPath>D:\KSP_131_test\GameData\ScienceAlert\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>D:\KSP_131_test\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>D:\KSP_131_test\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\KSP_131_test\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ReeperCommon\ConfigNodeTypeHandler.cs" />
<Compile Include="ReeperCommon\ReeperConfigNodeExtensions.cs" />
<Compile Include="ReeperCommon\DraggableWindow.cs" />
<Compile Include="ReeperCommon\AudioPlayer.cs" />
<Compile Include="ReeperCommon\ConfigUtil.cs" />
<Compile Include="ReeperCommon\Log.cs" />
<Compile Include="ReeperCommon\PlayableSound.cs" />
<Compile Include="ReeperCommon\ResourceUtil.cs" />
<Compile Include="ScienceAlert\Util.cs" />
<Compile Include="ScienceAlert.Experiments\EvaReportObserver.cs" />
<Compile Include="ScienceAlert.Experiments\ExperimentObserver.cs" />
<Compile Include="ScienceAlert.Experiments\RequiresCrew.cs" />
<Compile Include="ScienceAlert.Experiments\SurfaceSampleObserver.cs" />
<Compile Include="ScienceAlert.Experiments\BiomeFilter.cs" />
<Compile Include="ScienceAlert.Experiments\ExperimentManager.cs" />
<Compile Include="ScienceAlert.ProfileData\ExperimentSettings.cs" />
<Compile Include="ScienceAlert.ProfileData\Profile.cs" />
<Compile Include="ScienceAlert.Toolbar\BlizzyInterface.cs" />
<Compile Include="ScienceAlert.Toolbar\ClickInfo.cs" />
<Compile Include="ScienceAlert.Toolbar\IToolbar.cs" />
<Compile Include="ScienceAlert.Windows\DraggableDebugWindow.cs" />
<Compile Include="ScienceAlert.Windows\DraggableExperimentList.cs" />
<Compile Include="ScienceAlert.Windows\DraggableOptionsWindow.cs" />
<Compile Include="ScienceAlert.Windows\WindowEventLogic.cs" />
<Compile Include="ScienceAlert\Button.cs" />
<Compile Include="ScienceAlert\ButtonTypes.cs" />
<Compile Include="ScienceAlert\GameScenesVisibility.cs" />
<Compile Include="ScienceAlert\Interfaces.cs" />
<Compile Include="ScienceAlert\MagicDataTransmitter.cs" />
<Compile Include="ScienceAlert\MouseEvents.cs" />
<Compile Include="ScienceAlert\PopupMenuDrawable.cs" />
<Compile Include="ScienceAlert\SCANsatInterface.cs" />
<Compile Include="ScienceAlert\ScienceAlert.cs" />
<Compile Include="ScienceAlert.ProfileData\ScienceAlertProfileManager.cs" />
<Compile Include="ScienceAlert\Settings.cs" />
<Compile Include="ScienceAlert\StorageCache.cs" />
<Compile Include="ScienceAlert.Toolbar\ToolbarManager.cs" />
<Compile Include="ScienceAlert.Toolbar\ToolbarTypes.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Textures\btnBackground.png" />
<EmbeddedResource Include="Textures\btnClose.png" />
<EmbeddedResource Include="Textures\btnDelete.png" />
<EmbeddedResource Include="Textures\btnExpand.png" />
<EmbeddedResource Include="Textures\btnLock.png" />
<EmbeddedResource Include="Textures\btnOpen.png" />
<EmbeddedResource Include="Textures\btnRename.png" />
<EmbeddedResource Include="Textures\btnSave.png" />
<EmbeddedResource Include="Textures\btnUnlock.png" />
<EmbeddedResource Include="Textures\flask.png" />
<EmbeddedResource Include="Textures\sheet.png" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>"D:\Microsoft Visual Studio 14.0\pdb2mdb\pdb2mdb.exe" "$(TargetPath)"</PostBuildEvent>
</PropertyGroup>
</Project>