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ABUI.lua
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305 lines (250 loc) · 8.72 KB
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local Finity = loadstring(game:HttpGet("https://d3to-finity.000webhostapp.com/files/source-0.1.2.txt", true))()
local Window = Finity.new(true)
Window.ChangeToggleKey(Enum.KeyCode.Semicolon)
local CheatsSection = Window:Category("Cheats")
local FarmSection = Window:Category("Farming")
local InformationSection = Window:Category("Information")
--Main Stuff ▲
--Cheat Sectors ▼
local CombatSector = CheatsSection:Sector("Combat Cheats")
local SeverSector = CheatsSection:Sector("Server Cheats")
local CharacterSector = CheatsSection:Sector("Character Cheats")
--Farm Sectors ▼
local DIOFarmSector = FarmSection:Sector("DIO Farm")
local StandFarmSector = FarmSection:Sector("Stand Farm")
local SamuraiFarmSector = FarmSection:Sector("Samurai Farm")
local ItemFarmSector = FarmSection:Sector("Item Farm")
-----------------------------
--Sectors ▲
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character
local Root = Character.HumanoidRootPart
local Humanoid = Character.Humanoid
--Player/Services Stuff ▲
local DamageAmount = 99/2
local KnockbackAmount = 30/2
local HitAmount = 250/2
local Target = ""
--Kill ▲
--Crash ▼
local CrashStrength = 20/2
--DIO Farm ▼
local AutoTPITems = false
local DIOFarm = false
--Samurai Farm
local SamuraiFarm = false
--Stand Farm
local StandFarm = false
local CurrentStandFarm = ""
--Item Farm
local ItemFarmEnabled = false
local ItemsToFarm = {}
-------------------------------------------------
--Variables ▲
--Functions ▼
local function ReturnValueIndex(Table, Value)
for i,v in pairs(Table) do
if v == Value then
return i
end
end
end
function FindPlayer(Text)
local Text = Text:lower()
for _, v in pairs(workspace.Entities:GetChildren()) do
if not v:FindFirstChildOfClass("Humanoid") then return false end
local name = v.Name:lower():sub(0, Text:len())
if name == Text then
return v
end
end
return nil
end
function PseudoCall(Remote, Args)
local Func = Remote["FireServer"]
Func(Remote, unpack(Args))
end
--Cheats ▼
--Kill cheats ▼
local DamageSlider = CombatSector:Cheat("Slider", "Damage Amount", function(Val)
DamageAmount = Val
end, {min = 0, max = 10000, suffix = " damage"})
local KnockbackSlider = CombatSector:Cheat("Slider", "Knockback Amount", function(Val)
KnockbackAmount = Val
end, {min = 0, max = 30})
local HitAmountSlider = CombatSector:Cheat("Slider", "Hit Amount", function(Val)
HitAmount = Val
end, {min = 1, max = 250})
local TargetBox = CombatSector:Cheat("TextBox", "Target", function(Text)
Target = FindPlayer(Text).Name
end, {placeholder = "Target can be an NPC"})
local HitButton = CombatSector:Cheat("Button", "Hit Target", function()
for i = 1,HitAmount do
local userdata_1 = game:GetService("Workspace").Entities[Target].Humanoid;
local number_1 = DamageAmount;
local number_2 = KnockbackAmount;
local userdata_2 = Vector3.new(2,0,0);
local Target = game:GetService("ReplicatedStorage").RoadRollerSlam;
Target:FireServer(userdata_1, number_1, number_2, userdata_2);
end
end)
CombatSector:Cheat("Button", "Goto Target", function()
Root.CFrame = workspace.Entities[Target].Character.HumanoidRootPart.CFrame * CFrame.new(0,0,3)
end)
CombatSector:Cheat("Button", "Float Target", function()
local userdata_1 = workspace.Entities[Target];
local number_1 = 0;
local number_2 = math.huge;
local userdata_2 = Vector3.new(0,5,0);
local Target = game:GetService("ReplicatedStorage").RoadRollerSlam;
Target:FireServer(userdata_1, number_1, number_2, userdata_2);
end)
local BringButton = CombatSector:Cheat("Button", "Bring/Kill Target", function()
for i = 1,HitAmount do
local userdata_1 = game:GetService("Workspace").Entities[Target].Humanoid;
local number_1 = DamageAmount;
local number_2 = KnockbackAmount;
local userdata_2 = Vector3.new(0,5,0);
local Target = game:GetService("ReplicatedStorage").VampireFreeze;
Target:FireServer(userdata_1, number_1, number_2, userdata_2);
end
end)
local InfHealthButton = CharacterSector:Cheat("Button", "Infinite Health", function()
local userdata_1 = Humanoid;
local number_1 = -math.huge;
local number_2 = 0;
local userdata_2 = Vector3.new(0,0,0);
local Target = game:GetService("ReplicatedStorage").RoadRollerSlam;
Target:FireServer(userdata_1, number_1, number_2, userdata_2);
end)
CharacterSector:Cheat("Slider", "Walk Speed", function(Val)
Humanoid.WalkSpeed = Val
end, {min = 16, max = 200, suffix = " Walk Speed"})
CharacterSector:Cheat("Slider", "Jump Power", function(Val)
Humanoid.JumpPower = Val
end, {min = 50, max = 125, suffix = " Jump Power"})
--Server Cheats ▼
local CrashSlider = SeverSector:Cheat("Slider", "Strength", function(Val)
CrashStrength = Val
end, {min = 5, max = 20})
local CrashButton = SeverSector:Cheat("Button", "Crash", function()
game:GetService("RunService").RenderStepped:Connect(function()
for i = 1,CrashStrength do
local userdata_1 = CFrame.new(1892.172, -45.3632736, 220.67247, -0.99429065, -0.0476831421, 0.0954586565, -0, 0.894600272, 0.446867347, -0.10670536, 0.44431603, -0.88949275);
local Target = game:GetService("ReplicatedStorage").EmperorMirrorThrow;
Target:FireServer(userdata_1);
end
end)
end)
SeverSector:Cheat("Button", "Kill All", function()
for _,PlayerV in pairs(game:GetService("Workspace").Entities:GetChildren()) do
if PlayerV:FindFirstChildOfClass("Humanoid") then
if PlayerV.Name ~= Player.Name then
local userdata_1 = PlayerV.Humanoid;
local number_1 = 1000000;
local number_2 = 0;
local userdata_2 = Vector3.new(0,0,0);
local Target = game:GetService("ReplicatedStorage").RoadRollerSlam;
Target:FireServer(userdata_1, number_1, number_2, userdata_2);
end
end
end
end)
SeverSector:Cheat("Button", "Float All", function()
for _,PlayerV in pairs(game:GetService("Workspace").Entities:GetChildren()) do
if PlayerV:FindFirstChildOfClass("Humanoid") then
if PlayerV.Name ~= Player.Name then
local userdata_1 = PlayerV.Humanoid;
local number_1 = 0;
local number_2 = math.huge;
local userdata_2 = Vector3.new(0,5,0);
local Target = game:GetService("ReplicatedStorage").RoadRollerSlam;
Target:FireServer(userdata_1, number_1, number_2, userdata_2);
end
end
end
end)
SeverSector:Cheat("Label", "▼ this only works with stands that can ts!")
SeverSector:Cheat("Button", "Timestop", function()
local Args = {
9,
""
}
PseudoCall(game:GetService("ReplicatedStorage").Timestop, Args)
end)
SeverSector:Cheat("Button", "Bring All", function()
for _,PlayerV in pairs(game:GetService("Workspace").Entities:GetChildren()) do
if PlayerV:FindFirstChildOfClass("Humanoid") then
if PlayerV.Name ~= Player.Name then
local userdata_1 = PlayerV.Humanoid;
local number_1 = DamageAmount;
local number_2 = KnockbackAmount;
local userdata_2 = Vector3.new(0,0,0);
local Target = game:GetService("ReplicatedStorage").VampireFreeze;
Target:FireServer(userdata_1, number_1, number_2, userdata_2);
end
end
end
end)
--DIO Farm Options ▼
DIOFarmSector:Cheat("Checkbox", "Auto Pickup Items", function(State)
AutoTPITems = State
end)
DIOFarmSector:Cheat("Checkbox", "Enabled", function(State)
while wait() do
if DIOFarm == false then repeat wait() until DIOFarm == true end
repeat wait() until game:GetService("Workspace"):FindFirstChild("DIO", true)
local userdata_1 = game:GetService("Workspace").Entities["DIO"].Humanoid;
local number_1 = math.huge;
local number_2 = 0;
local userdata_2 = Vector3.new(14.5143147, -7.00628107e-07, 47.8469925);
local Target = game:GetService("ReplicatedStorage").VampireFreeze;
Target:FireServer(userdata_1, number_1, number_2, userdata_2);
for i = 1,20 do
wait(0.1)
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("Tool") then
v.Handle.CFrame = Root.CFrame
end
end
end
end
end)
--Samurai Farm Options ▼
SamuraiFarmSector:Cheat("Checkbox", "Enabled", function(State)
SamuraiFarm = State
end)
--Stand Farm Options ▼
StandFarmSector:Cheat("Checkbox", "Enabled", function(State)
StandFarm = State
end)
StandFarmSector:Cheat("Dropdown", "Stand To Farm", function(Opt)
CurrentStandFarm = Opt
end, {
options = {
"None",
"This is a test",
"You Dumbass",
"EE",
"EEEEEEEEEEEEEEEE"
}
})
--Item Farm Options ▼
ItemFarmSector:Cheat("Checkbox", "Enabled", function(State)
ItemFarmEnabled = State
end)
--Item Farm Scripts ▼
while wait() do
if ItemFarmEnabled then
for _,Tool in pairs(workspace:GetChildren()) do
if Tool:IsA("Tool") then
Tool.Handle.CFrame = Root.CFrame
end
end
end
end
--Information Section ▼
local CreditsSector = InformationSection:Sector("Credits:")
CreditsSector:Cheat("Label", "UI Library Credits go to the Project Finity Creators for making this awesome UI Library!")
CreditsSector:Cheat("Label", "Scripts and GUI making credits go to DerzeTT#7492 (Me! :D)")