From 39724ffc1453b0af70ffe8c2b747a7b3da2fd2c4 Mon Sep 17 00:00:00 2001 From: Martin Evans Date: Mon, 26 May 2025 14:51:17 +0100 Subject: [PATCH] Fixed reverse animation for textmeshpro --- Assets/AnimationUI/Script/AnimationUI.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/AnimationUI/Script/AnimationUI.cs b/Assets/AnimationUI/Script/AnimationUI.cs index 013b4a6..b55a5b4 100644 --- a/Assets/AnimationUI/Script/AnimationUI.cs +++ b/Assets/AnimationUI/Script/AnimationUI.cs @@ -331,11 +331,11 @@ IEnumerator PlayReversedAnimation() { if(sequence.TargetTextMeshProTask.HasFlag(Sequence.TextMeshProTask.Color)) _coroutines.Add(StartCoroutine(TaskTextMeshProColor(sequence.TargetComp.GetComponent(), - sequence.TextMeshProColorStart, sequence.TextMeshProColorEnd, sequence.Duration, sequence.EaseFunction + sequence.TextMeshProColorEnd, sequence.TextMeshProColorStart, sequence.Duration, sequence.EaseFunction ))); if(sequence.TargetTextMeshProTask.HasFlag(Sequence.TextMeshProTask.MaxVisibleCharacters)) _coroutines.Add(StartCoroutine(TaskMaxVisibleCharacters(sequence.TargetComp.GetComponent(), - sequence.MaxVisibleCharactersStart, sequence.MaxVisibleCharactersEnd, sequence.Duration, sequence.EaseFunction + sequence.MaxVisibleCharactersEnd, sequence.MaxVisibleCharactersStart, sequence.Duration, sequence.EaseFunction ))); } }